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I don't have any of the three DCs you mentioned. MG is R3 or so, and I currently have other much more important farms going on. Eeth is G10/11 (tops), so even if I wanted to I couldn't use the DC. And I for one am not about to spend ridiculous amounts of money every time a new toon is released, just so I can flaunt my slight advantage over everyone else.
Still, I can see where you're coming from. First, the GMs DC is imo a huge middle finger for anyone who didn't spend a ton of money just to instantly get a single marquee to 7* and relic levels. If the DC made the team good, but not invincible, I wouldn't have anything against it. But as it is, there are one or two players in SA with a GM DC team, and regardless of what GL team I use, I either get demolished or end up timing out, and that's without the omi ability. In one of the recent TWs, I think there were a few players with that DC. It took us who knows how many attacks to deal with just one team. I repeat, it's one thing to give paying players a slight advantage and a permanent improvement to their roster, but not everyone can afford to spend thousands on every single new toon that gets released, let alone on a power boost that will go away in four months. As to the other two DCs, again, I understand. A lot of the previous DCs, especially in GL teams, are overpowerd as hell, but in any case, players spend a good amount of time and resources, in-game or real-life, to get them. And suddenly, a month and a half after they're released, CG decides to nerf them. Let me ask you this, CG. Why didn't you test them before the release? At the very least, why didn't you do take action sooner, like say a week after they were released? And that's just on the topic of how good they are, I'm not even going to start on how many bugs there are in the game as a whole.
Honestly, if we go back about 6-7 years ago, you can just see how dedicated CG was to making the game competitive, yet fun and manageable. It felt like they actually cared about both the players and the game. Now, it just feels like they work on GoH as more of a 30-minute a day side task, while at the same time trying to squeeze as much money out of the players before they finally shut the game down.
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