Raids
TheChode: With the upcoming changes to raid rewards is there any possibility of fixing the ties?
We made a change about a year ago where ties in the raid are resolved by randomizing the rank received for all tied players. We still believe in this solution and have no current plans to change it.
We have explored a number of different solutions but they were all exploitable and/or encouraged behavior that doesn't work for everybody or all playstyles.
Yarrg: Is there a plan in the works to "sunset" the older raids for veteran players to reduce time spent?
This is related to Nick's answer to Goodgil on overall time spent in game. We are always looking at how much time people spend and reevaluating how much time it takes them to get things done. One thing that's interesting to note is that when we put in significant time savers, players offer reallocate that time spent to puttering around elsewhere in the game. But it is always top of mind when we put out new content and will continue to be.
If we can only get one question, I’d like to talk through raids. Questions in order of priority for me if you can grab more.
1) What is the plan to address raids going forwards, and the time commitment required? As we continue to stack more raids onto our plates, all of which as still have much needed rewards, they become harder to schedule and more time consuming to deal with. An eventual 4th raid and onwards would be even more difficult.
Hi medetec - One way in which time should be reduced for Raids is that Guilds should "level up" as they progress in the overall game and thus the Rancor Raid Heroic can go on farm mode while the Guild is still challenged by the AAT Raid. And, then once the AAT Heroic goes on farm mode, the Guild can tackle the Sith Triumvirate Raid. This is something I've taken from many years in MMO games.
Beyond that, we are talking about other ways to make Raids easier to manage for the guild leaders and the guild members. We've just posed a question to our beta testers about an idea we have for raid management auto-join and auto-start. This doesn't mean that work is imminent, but usually when we feel good about something we want to do, the next step is to ask for feedback from our beta group and influencers, and then we go about figuring out when it's going to be in the game.
Also we are reviewing Raid rewards, but are not ready to share any changes there.
what is the point of boosting "galactic hero" potency by 30% when the raid boss stacks 50% each turn? Doesn't this make the bonus a total waste? Why not just make all the bosses immune to tmr like sion. That would open up raid strategies for many more squads as well.
As we recently detailed in one of my posts, Raids are time capsules. As the game changes, teams and squads that were once relevant in the beginning may drop out in favor of squads that have recently become relevant. The Galactic Hero tag may not seem relevant now, but may become relevant later. Regarding why not make all the Raid Bosses immune to TMR, the simple answer is that we intended some to be immune to TMR and others not. Again as the game changes, some strategies that couldn't be executed may become available later.