8 years ago
Director Krennic and Deathtrooper suggestions
I just made these up for fun, but I do think that they should both be added for real
Deathtrooper, An Empire tank that cripples opponents with stunning attacks and takes reduced damage while taunting
E-11D Blaster Rifle, basic attack, Deal physical damage to the target with a 50% chance to stun for one turn, attack again if Director Krennic is present
Fragmentation Grenade, special attack with a three turn cool-down, Deal unavoidable physical damage to the target and dispel all positive effects with a 45% chance to inflict a damage over time de-buff for two turns for each effect dispelled, daze the target for two turns if more than one de-buff is inflicted
Elite Guard, unique ability, Deathtrooper gains taunt for one turn and counter attacks whenever Director Krennic or the team leader survive damage from a critical hit or rebel attack. In addition Deathtrooper has 30% critical avoidance while taunting, halved when under 50% health
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Director Krennic, A persistent Empire support that inflicts expose on single targets or healing immunity on all opposition
To the death, Deal physical damage to the target and expose them for one turn, call an ally Deathtrooper to assist if any de-buff is inflicted
Battle initiative orders, special ability with a four turn cool-down, Call ally attackers to assist on the target, grant ally supports or healers 25% turn meter, and all ally tanks recover 20% of their max health. Deathtrooper allies gain all of these effects
Immeasurable Power, special ability with a four turn cool-down, Deal special damage to all enemies with a percent chance equal to Director Krennic's potency to inflict healing immunity for two turns
I will not fail, unique ability, Whenever Director Krennic's attacks are resisted or dodged he gains 45% turn meter and potency up for two turns, if Deathtrooper is present he also gains these bonuses
Deathtrooper, An Empire tank that cripples opponents with stunning attacks and takes reduced damage while taunting
E-11D Blaster Rifle, basic attack, Deal physical damage to the target with a 50% chance to stun for one turn, attack again if Director Krennic is present
Fragmentation Grenade, special attack with a three turn cool-down, Deal unavoidable physical damage to the target and dispel all positive effects with a 45% chance to inflict a damage over time de-buff for two turns for each effect dispelled, daze the target for two turns if more than one de-buff is inflicted
Elite Guard, unique ability, Deathtrooper gains taunt for one turn and counter attacks whenever Director Krennic or the team leader survive damage from a critical hit or rebel attack. In addition Deathtrooper has 30% critical avoidance while taunting, halved when under 50% health
.
Director Krennic, A persistent Empire support that inflicts expose on single targets or healing immunity on all opposition
To the death, Deal physical damage to the target and expose them for one turn, call an ally Deathtrooper to assist if any de-buff is inflicted
Battle initiative orders, special ability with a four turn cool-down, Call ally attackers to assist on the target, grant ally supports or healers 25% turn meter, and all ally tanks recover 20% of their max health. Deathtrooper allies gain all of these effects
Immeasurable Power, special ability with a four turn cool-down, Deal special damage to all enemies with a percent chance equal to Director Krennic's potency to inflict healing immunity for two turns
I will not fail, unique ability, Whenever Director Krennic's attacks are resisted or dodged he gains 45% turn meter and potency up for two turns, if Deathtrooper is present he also gains these bonuses