8 years ago
DN Annihilate in GW
There seem to be a glitch, each new node I use him on his Annihilate keeps restarting to 8 even though I am able to get it down to 2-6 turns left. Anyway this can be corrected for GW?
"Viserys;928827" wrote:"Acrofales;928280" wrote:"DarthPyro13;928118" wrote:
LS/DS, cantina and the Jedi event are all one encounter with many stages in it. GW is 12 encounters with one stage each. His annihilate ability starts on cooldown for every encounter. It's working as intended.
Then why don't all other toons start with their cooldowns at 0. It can't be WAI for other cooldowns to carry over, but Nihilus gets reset...
It's not a matter of consistency. The Devs did not want you to be able to bank annihilate and nuke the keystone of a late node team with Nihilus. They don't want you to be able to do this, so it is in fact working as intended.
That's fine I suppose, it's just frustrating because it makes using Drain Force in earlier nodes the "wrong move". I wish they would correspondingly reset Drain Force's cooldown on each node, as it would make Nihilus less frustrating in GW