Forum Discussion

nick2815's avatar
2 years ago

Do some gain under new rewards format?

Most of the analysis is rightfully focused on reward changes if you do the krayt dragon now. However, there were many guilds who previously could not complete the cpit raid, so their only rewards previously were pit, tank, and hstr. I’ve seen various different analysis on here and Reddit that use different assumptions, but they all seem to lump cpit rewards in when doing comparison. From looking at these it seems like those who were only able to complete up to hstr previously, and can still complete hstr may actually have a rewards increase? Can someone please post either an analysis that just limits to pit, tank, and hstr vs hstr now, or please post a breakdown of what the simmed rewards were for pit and tank, and what the 10th place rewards for Sith were? Much appreciated.
  • Previuosly you get some random gear from a run of pit, tank and hstr. Maybe you could place it on an important toon or 2.

    Except for kyros - Now you get enough mk1 and mk2 to gear near any character to g12. Many characters you can get to g13 from g11 from a single run. You get exactly what you want.

    You can get any raid character all the way to 7 stars in 3 runs of hstr.

    You can get wampa and hoda way faster.

    You can get any of the guild currency characters way faster, with them guaranteed to turn up every refresh (hello Logray, I'm looking at you) and 2 currency options to use.

    With the unannounced addition of the dedicated credit spot (they just hate good PR) early players can alleviate the credit crunch in a big way.

    Obviously you can't do all of these thing at the same time. But guess what? You get to choose exactly what you do with it yourself.

    So, my analysis for a non-cpit guild, or any early game player: massive improvement. You don't even need detailed numbers, it's just so obviously better.
  • thedrjojo's avatar
    thedrjojo
    Seasoned Newcomer
    "Winterwolves;c-2424657" wrote:
    Previuosly you get some random gear from a run of pit, tank and hstr. Maybe you could place it on an important toon or 2.

    Except for kyros - Now you get enough mk1 and mk2 to gear near any character to g12. Many characters you can get to g13 from g11 from a single run. You get exactly what you want.

    You can get any raid character all the way to 7 stars in 3 runs of hstr.

    You can get wampa and hoda way faster.

    You can get any of the guild currency characters way faster, with them guaranteed to turn up every refresh (hello Logray, I'm looking at you) and 2 currency options to use.

    With the unannounced addition of the dedicated credit spot (they just hate good PR) early players can alleviate the credit crunch in a big way.

    Obviously you can't do all of these thing at the same time. But guess what? You get to choose exactly what you do with it yourself.

    So, my analysis for a non-cpit guild, or any early game player: massive improvement. You don't even need detailed numbers, it's just so obviously better.


    I mean, id continue to argue it's obviously a better system regardless of what raids you did or didn't do, especially because instead of 7 wasted aeros every week (since I'm sitting on 800) I can turn that into more impulse detectors and actually use those stored aeros...130mil box and achieving 6.2mil personal reward is way better than what I used to get (especially since I rarely hit the old raids)
  • Whatelse73's avatar
    Whatelse73
    Seasoned Adventurer
    Compared to the raids we could "sim", yes most are probably getting more. But ZERO kyros from this as compared to the CPIT is rather egregious of an omittance. Players landing in the teens, 20s, and 30s were on occasion getting full kyro pieces from CPIT for little or no effort.

    The general thing I've heard is if your guild is hitting the 137 mil damage mark, you're ahead of the other raids.

    But, they never said we'd get the same as CPIT, only simmed raids which is correct because their lawyers are extra lawyery (2 or 3 fins in their backs).

    Characters being added in was a great addition, though for lower GP accounts and new players. If you have them all already it doesn't do much. (Though it doesn't make up for the debacle that is proving grounds.)