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"Qeltar;71069" wrote:
Yah just wanted to make clear I didn't consider the complaint "crying". (In general I hate when people use that word here.)
Go look under "data packs". There are options to buy credits.
Ur rite i had forgotten bout that!!!!!!
and i must admit i specifically chose the word "cry" cause i figured you'd get a kick out of it hahaha.- Also, the comparison between buying credits with crystals vs farming the keycard battles may be a little inaccurate - it is more cost-effective to farm vs buy with crystals if you're using 50 crystals per refill as your price point. The thing is, you're not counting the opportunity cost of not farming. Most people are doing the 50 crystal energy refill x 2 each day, so for comparison's sake the calculations should be bases on refills of 100, 100, 200, 200 etc. not based on refills of 50, which should have been used for farming.
How many credits do you get from one mining run? I forget. "Anzial;71248" wrote:
Well, I'm pretty sure the shot supply of credits (or anything else in this game, really) is intentional, to induce players to spend money on crystal packs which is universal currency for everything else. Basically, if you spend real $, you don't have any shortage of anything.
No argument here, im quite sure thats why- It's 883 credits per crystal if you buy the 595k pack. Meanwhile, a refill for 100 credits will give you 120 energy. So, if we use three raids for 150 energy, simply take the total amount of credits, multiply by 0.8, then divide by your refill cost (in this case 100) to get your credits per crystal conversion. So, assuming a 100k credit payout per raid, 300k would be the total. 300k x 0.8 = 240k รท 100 = 2400 credits/ crystal. Even if you did a refill for 200, you're still getting 1200 credits/crystal, which is 150% better than the purchase "deal."
Conclusion, never buy the 595 crystal pack, unless you're a whale who needs a few million credits right now "Anzial;71248" wrote:
Well, I'm pretty sure the shot supply of credits (or anything else in this game, really) is intentional, to induce players to spend money on crystal packs which is universal currency for everything else. Basically, if you spend real $, you don't have any shortage of anything. Subsequently, do not expect developers to add any cash missions to the game because it'll undercut their income from it.
Sounds accurate.
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