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"SpadeFreeman;c-1303105" wrote:
I'd say it's all about what ships you use with it. For example, Vader, Boba, and Fives can effectively destroy the entire enemy team before they can do anything about it. Get target lock on 4-5, then unleash the AOE and they won't get a chance to reinforce, especially if you also use Thrawn's AOE in that time. So the reinforcement disadvantage can be countered.
In general, I'd say Thrawn's ship has a lot more utility than Tarkin's, so it's probably gonna be slightly better.
It's going to depend on the speed of Thrawn vs. Tarkin as well, and the OP is asking about 5* Chimera vs. 7* Executrix. Unless they make Thrawn's ship really fast, I'd think a 5* Chimera will be a good deal slower than 7* Executrix.- Actually GG has stats up and Chimera is at 153 speed max vs. Tarkin 171
"JohnnySteelAlpha;c-1303140" wrote:
Actually GG has stats up and Chimera is at 153 speed max vs. Tarkin 171
Thanks. That's useful info!- Some might argue a 5* Executrix is better than 7* Chimaera. I mean, just because it's legendary, the Executrix still looks solid and possibly better.
"JohnnySteelAlpha;c-1303132" wrote:
"dad2my3;c-1303066" wrote:
I don’t want to go up against a ship that has a one shot instakill attack that also removes 40% health of the rest of the enemy team while restoring the health of his team.
Somehow that seems less scary to me than Tarkin's TIE strike - which is basically a OHKO if you have 3 or fewer ships and sometimes even if you have 4 or 5 not at max health.
Yeap. Chimera can increase CD duration, but one turn after you are dead :/"Crazylazyguy;c-1303123" wrote:
@Bulldog1205 5* is capable of holding 3 reinforcements, so it will be just 1 short.
Really? I thought that unlocked at 5*. So what star do the reinforcements unlock?"Vinniarth;c-1303592" wrote:
"JohnnySteelAlpha;c-1303132" wrote:
"dad2my3;c-1303066" wrote:
I don’t want to go up against a ship that has a one shot instakill attack that also removes 40% health of the rest of the enemy team while restoring the health of his team.
Somehow that seems less scary to me than Tarkin's TIE strike - which is basically a OHKO if you have 3 or fewer ships and sometimes even if you have 4 or 5 not at max health.
Yeap. Chimera can increase CD duration, but one turn after you are dead :/
Tarkins ultimate is better, and his reinforcement buff is better, but everything else about Thrawn is better. I don't think Tarkin will be able to get to that ultimate.- “You may fire when ready commander”
- honestly, I think Endurance is probably the best ship
- Honestly I agree. Endurance is the biggest pain for me. All that turn meter and damage immunity really screws things up
- crzydroidRetired Hero
"Vinniarth;c-1303592" wrote:
"JohnnySteelAlpha;c-1303132" wrote:
"dad2my3;c-1303066" wrote:
I don’t want to go up against a ship that has a one shot instakill attack that also removes 40% health of the rest of the enemy team while restoring the health of his team.
Somehow that seems less scary to me than Tarkin's TIE strike - which is basically a OHKO if you have 3 or fewer ships and sometimes even if you have 4 or 5 not at max health.
Yeap. Chimera can increase CD duration, but one turn after you are dead :/
But it doesn't get to that turn because the survining ships besides the annihilated one take 40% health damage, while Chimaera's ships all get healed.
I think the question here is, does a forth reinforcement drag the battle out long enough for Tarkin's ultimate to happen? Can they even get to the fourth reinforcement before defeat?
Obviously there's not experience with Chimaera in arena yet, but I don't know if 7* will make much more than a small percentage difference over 6. As someone said, speed may be the most determinant factor.
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