Forum Discussion
- Tarkin dosen’t KO all the ships everytime...
"crzydroid;c-1304207" wrote:
"Vinniarth;c-1303592" wrote:
"JohnnySteelAlpha;c-1303132" wrote:
"dad2my3;c-1303066" wrote:
I don’t want to go up against a ship that has a one shot instakill attack that also removes 40% health of the rest of the enemy team while restoring the health of his team.
Somehow that seems less scary to me than Tarkin's TIE strike - which is basically a OHKO if you have 3 or fewer ships and sometimes even if you have 4 or 5 not at max health.
Yeap. Chimera can increase CD duration, but one turn after you are dead :/
But it doesn't get to that turn because the survining ships besides the annihilated one take 40% health damage, while Chimaera's ships all get healed.
I think the question here is, does a forth reinforcement drag the battle out long enough for Tarkin's ultimate to happen? Can they even get to the fourth reinforcement before defeat?
Obviously there's not experience with Chimaera in arena yet, but I don't know if 7* will make much more than a small percentage difference over 6. As someone said, speed may be the most determinant factor.
Looks like stars don't impact speed. I don't have the ability mats to upgrade mine all the way, but I absolutely plan to switch to him- Stars impact speed.
- Depends if you have a G11 Thrawn. If you do then putting off your enemy's ultimate for an additional turn as well as pretty much guaranteeing yours goes first ought to be giving you the win if you're even vaguely compatible. With a G10 Thrawn though you're on a 5 cooldown and are probably slower - so you better be able to win quickly.
"GrumpySpender;c-1304763" wrote:
Depends if you have a G11 Thrawn. If you do then putting off your enemy's ultimate for an additional turn as well as pretty much guaranteeing yours goes first ought to be giving you the win if you're even vaguely compatible. With a G10 Thrawn though you're on a 5 cooldown and are probably slower - so you better be able to win quickly.
From all I heard you seldom get to use the ultimate on offense even on maxed ability lvl. Pretty much the same as in Tarkin fights on offense then.- zinser71New SpectatorHaving thrawn s ultimate ability to a cool down of 4 will be a must. As well as having tie reapers unique active. Then goodnight tarkin
- IMO, a lot will depend on your shard. My ship shard is competitive but not filled with too many uber whales so its pretty easy for me to navigate into the Top 4 on a daily basis.
Some guild mates are in ship shards that reportedly are very competitive with many whales and its harder for them.
So the key is will you be able to compete to get into the Top 20 of your shard or will you be facing a bunch of OP fleets making dumping the resources necessary to get a 5 star or 7 star Chimaera irrelevant? - The question is only one, can Chimaera reach it's 4th turn before Executrix 5th?
If yes then u might beat Tarkin. - @rawman yes most fights are over by the fourth round which is why I don't care about the reinforcements. Started today with me in 7th and two spenders at 5th and 6th with 7* Execs - they've both already been hit once (in preference to me which seems odd) so the xtra reinforcement certainly hasn't helped them much.
So it's really about defence and whether Chimera lets you hit harder (possibly, Tarks' basic and mass attack are pretty meh) and maybe turn around the odd fight on round 4. - This is a really difficult question to answer as the answer is probably more situational than anything else.
A better way to phrase the question would almost be: "Which is better in fleet: Longevity or short-term effectiveness?"
Then the answer becomes a lot easier to come up with when you look at what you're up against.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.
78,075 PostsLatest Activity: 4 hours agoRelated Posts
Recent Discussions
- 2 hours ago
- 2 hours ago
- 4 hours ago