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64 Replies
- no
I want to get to the point where a character can finally be done and move on to one of the other hundred characters, with mods characters will never just be done - These results seem to be overwhelmingly against mods. I think it's time EA realized that they can make more money in the long term if they retain their players instead of making cash grabs that drive away large groups of dedicated players.
- The only way I could support mods is if they were given their own table with their own energy resource. This is the only way it could truly be a horizontal rather than vertical expansion of the game. As it stands now, however, grinding for mods will interfere with my acquisition of new cantina node characters, which is something that I absolutely cannot support. Acquiring new characters is one of the few things that continues to make the game fun for me, I do not want my collection goals to be sidelined.
- No and our guild is nothing but people talking about quitting...
- While my vote is yes, the more and more I think about it I'm inclined to say no.
I appreciate the effort put into developing the game further, and the modding idea is exciting for me. The risks do seem high, however, in drastically altering (again) the game-play and strategy to the point where we no longer recognize the Galaxy of Heroes as it once was.
As an F2Per I don't mind the gap between us and whales, but it does not seem necessary to increase that gap even more than it is. Considering the raid gear update, you may as well throw out the tried and true law of diminishing returns, where the higher you level the smaller the character benefits are. Instead, a jump from gear 8 to gear 10 nearly doubles the health of a character while immensely boosting other vital stats. As it stands, one maxed gear 11 toon is worth five toons with gear level 8. That seems odd to me. Anyway, it looks like the game designers are choosing to broaden the competition gap yet again. Hopefully this will not be totally game breaking.
In the meantime, I will embrace the grind as a thoroughbred F2Per and thrive on the challenge of keeping up with the big fish. Besides, I think it will be fun to dabble in character stats... why not!? "Mofojokers1992;542132" wrote:
Mods are just the next wave of raid gear to stop us and limit us again unless we pay more money.
For me i just love using my heroes it's why i have so many of them. I like trying new teams all the time. Raid gear made that alot harder hence i have so many gear 8 heroes waiting in line for a raid item.
Mods will increase the line and are a bad idea to begin with especially since lots of heroes need balancing pre mods.
I am a large large spender..
https://swgoh.gg/u/mofojokers/
I agree with you 100%
https://swgoh.gg/u/aaronburrsir/"ItsJarJarBinkz;542130" wrote:
I'll say it again. If it's tuned per each toon then it's ok. But if each mod is just a flat boost then it will fail.
Here is an example, let's say it's just a flat boost to a stat. Rey and Vader can both get a flat 20% more damage. That doesn't seem fair. But if it's tuned per person like Rey gets only 5% more damage while Vader gets 30% more then that is what I'm ok with.
This is 100% accurate, but there's no reason we should expect it to be anything but the worst possible implementation at this point.
And no, I don't want mods. I want them to fix the terrible gear system we already have.- Perhaps some mods will be a flat physical stat increase and it will be fine. Like say a mod will increase physical damage by 60. Same effect as adding a stun cuff.
Since reys physical damage is higher than vaders, this will be more beneficial to vader, as a percentage of each toons original dps. (Not necessarily, I did not look up any stats; this just for sake of argument. And of course this doesn't account for speed, etc.)
Some mods might even affect physical stats like str, agi, or int, which will naturally have different effects for each toon.
Any way u slice it, I don't see mods having a huge impact on the game in the immediate future. If every level mod added another layer of protection, God forbid the immediate chaos and gold rush.
I think the big changes are months away. When people collect complete sets of mods that happen to complement key toons.
I am hoping for some potency mods for my Plo Koon. Maybe even CUP will be useable with the right mods?
If they balance it right, mods might even CLOSE the gear gap. They could give a greater overall benefit in some cases to toons without max gear.... adding potency to a maxed qgj for example, ain't gonna help much in arena. Mods might be a stop gap until u get max gear, but won't necessairly make all maxed toon soooo much better. Perhaps they will benefit greater the toons that are currently lacking in some area. "Quicksilver;542248" wrote:
no
I want to get to the point where a character can finally be done and move on to one of the other hundred characters, with mods characters will never just be done
This. Plus I would rather have more that I can do with my toons than being able to modify them but still have the same ole places to fight with them.- Unless they make it like jarjar suggested the rich (Rey, Rg, Ben, etc) will get richer and the crap characters will get slightly less crap but proportionally everything will stay the same
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