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KDC99-X
2 years agoRising Rookie
That's a cool idea of leeching opposing ult charge. It's always bothered me that SEE's link ability is so nerfed against other GLs, only leeching protection and not causing any damage reduction or stopping crits, as it does normally against other characters.
Honestly, this one change may be enough in and of itself, even though I would love to see a lifter (or lifters). Being able to stop crits would mean SEE can counter SLKR without Armorer. Slowing down ult would probably make LV more of an accessible counter (I've always struggled with this one, with SEE as my lone GL). Really the only other potential tweak would be a way to gain more offense. The only battles I routinely struggle with are LV and Jabba, and it's only because SEE usually doesn't have enough punch on his own to get through them once the rest of their team is down, and most SEE vs Other GL battles inevitably boil down to GL vs GL by the end. (I did just test out a SEE comp against Jabba in TW that I believe can potentially 1shot some Jabba squads, against an R6 Jabba, but it's quiet expensive.)
Honestly, this one change may be enough in and of itself, even though I would love to see a lifter (or lifters). Being able to stop crits would mean SEE can counter SLKR without Armorer. Slowing down ult would probably make LV more of an accessible counter (I've always struggled with this one, with SEE as my lone GL). Really the only other potential tweak would be a way to gain more offense. The only battles I routinely struggle with are LV and Jabba, and it's only because SEE usually doesn't have enough punch on his own to get through them once the rest of their team is down, and most SEE vs Other GL battles inevitably boil down to GL vs GL by the end. (I did just test out a SEE comp against Jabba in TW that I believe can potentially 1shot some Jabba squads, against an R6 Jabba, but it's quiet expensive.)
"MrRandyWatson;c-2426667" wrote:
When the battle begins:
Gain faster ULT charge when 2 Sith allies are present at the start of the battle.
Gain immunity to ability block and healing immunity when at least 3 sith allies present at the start.
Leech opposing GL ULT charge when they're linked when at least 4 sith allies present at the start. (SEE gains 40% of opposing GL's ULT charge when they hit 80% charge for example)
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