Forum Discussion
25 Replies
- McPubeSack3 years agoSeasoned ScoutHave SEE and SLKR.
SEE could use a buff. SLKR is better in most ways and is only a bit harder to obtain. - KingofLosing13 years agoRising VanguardWhat do you mean, I was able to reach 22 in squad arena with him
- corncobmandhwo3 years agoNew VanguardSEE doesn’t need a babysitter…he just needs the same love that Lord Vader gets from CG.
"subxsimo;c-2427282" wrote:
Cg doesnt care about SEE, needs very specific alies and mods to win against other gls. Of those allies only one sith is used which is sith empire trooper but then is used against cat.
Average see team is armourer, wat, GB alpha, thrawn. As you can see they are not sith. So is not a sith GL as a sith team does not benefit from see. Anyway is so sad they have to use sequel characters to represent Jedi and sith, what a waste.
is it though- KDC99-X3 years agoSeasoned AceThat's a cool idea of leeching opposing ult charge. It's always bothered me that SEE's link ability is so nerfed against other GLs, only leeching protection and not causing any damage reduction or stopping crits, as it does normally against other characters.
Honestly, this one change may be enough in and of itself, even though I would love to see a lifter (or lifters). Being able to stop crits would mean SEE can counter SLKR without Armorer. Slowing down ult would probably make LV more of an accessible counter (I've always struggled with this one, with SEE as my lone GL). Really the only other potential tweak would be a way to gain more offense. The only battles I routinely struggle with are LV and Jabba, and it's only because SEE usually doesn't have enough punch on his own to get through them once the rest of their team is down, and most SEE vs Other GL battles inevitably boil down to GL vs GL by the end. (I did just test out a SEE comp against Jabba in TW that I believe can potentially 1shot some Jabba squads, against an R6 Jabba, but it's quiet expensive.)"MrRandyWatson;c-2426667" wrote:
When the battle begins:
Gain faster ULT charge when 2 Sith allies are present at the start of the battle.
Gain immunity to ability block and healing immunity when at least 3 sith allies present at the start.
Leech opposing GL ULT charge when they're linked when at least 4 sith allies present at the start. (SEE gains 40% of opposing GL's ULT charge when they hit 80% charge for example)
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