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Brazilian_Joe's avatar
10 years ago

DONKEY FEEBLE POWER - how to give (mostly) equal rewards for the whole guild

So, it struck me like lightning.

It is possible to give equal rewards for everyone in the guild. All that is needed is to game the system a bit, no cheating involved of course.

It is currently possible to have players tied in to the same score.

A player with 0 damage still features in the Raid score, all needed is to have it participate with a weenie char and do no damage.

Select Raid Tier 4, or 3.

Get the 2 best players to be the DONKEYS. They will do the whole damage and kill the pigs and Rancor.

The other 48 players will be the FEEBLE WAGON.

The Donkeys will pull the Feeble Wagon.

STEP 1: Let the feebles in first.

Each feeble fights a single fight at stage 1, with a single char, the weaker teh better. The feeble DOES NOT target the captain. It targets thee minions, or better yet uses a non-damaging, self buff power, to give the pigs more time to kill the char.

Presto, a 0-damage feeble is in the scoreboard.

STEP 2: Let the Donkeys pull.

A top- level team can do 2 million+ in a single team in a T4 or T3, especially if is good at TM manipulation.

In 1 or 2 days tops the Donkeys Kill Rancor. The donkeys get places 1 and 2, and the feebles get all tied in for 3rd place reward.

Can be shrunk to a single Donkey, or stretched to 3-4 Donkeys, but the more Donkeys, the less rewards the Feebles get.

Places 1-2-3 usually get the same rewards, should be easy to have the whole Guild have the same equal rewards.

If there are many Donkey-level players, they can take turns in the feeble wagon on each Raid to share the work.

This strategy benefits the weaker ones to get better, faster, since the best players get the same rewards they would in a plain in-guild leaderboard. The weaker players rewards are the ones upgraded.

This is squarely a 'Good Guy Guild' strategy, where having everyone progress faster is more important than personal merit/rewards.

6 Replies

  • Sorry I ain't playing for a participation trophy and I'm not gonna carry 47 people over a finish line.
  • "The_Oklahoma_Kid;429935" wrote:
    Sorry I ain't playing for a participation trophy and I'm not gonna carry 47 people over a finish line.


    Kindly refer to OP's last paragraph.

    That said, I doubt that level of egalitarianism exists in this game, if the forums are any indication.
  • It doesn't work that way. Even if several people do 0 damage, they still get separate places on the leaderboard and thus different rewards. It differs from guild activities' rewards.
  • "Rysterical;430129" wrote:
    It doesn't work that way. Even if several people do 0 damage, they still get separate places on the leaderboard and thus different rewards. It differs from guild activities' rewards.


    Ah that would scupper the theory then. Has anyone tried this?
  • I'm in a " good guy guild" and there is no player who wants to post a zero. And none of our top players want to carry the group though a raid, they are more than willing to hold back so others might move up a tier or two.
  • And sometimes you still get 1 damage even if you charater does no damage.

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