Fatzke, you make a good point regarding the rate vs the result; I hadn't thought of it that way. However, seeing how disappointed some people have been by this weekend, I would agree that the best way to make the game experience better for everyone would be to increase the drop rate. I'm sure that CG follows some kind of metric that is supposed to keep spenders motivated to spend while at the same time giving them the minimum reward to keep them engaged. But metrics won't account for player frustration and fatigue over time, and I don't know if they are seriously considering that side of things, and the potential long-term impact not addressing it could have on the game.