"NgH;c-1561630" wrote:
I'm sure that CG follows some kind of metric that is supposed to keep spenders motivated to spend while at the same time giving them the minimum reward to keep them engaged. But metrics won't account for player frustration and fatigue over time, and I don't know if they are seriously considering that side of things, and the potential long-term impact not addressing it could have on the game.
It requires some skills to build such a metric. You've seen the updates coming from them? Do you really think, they can do better than (result = get_rnd()*x) ??