7 years ago
Draw in Guild Wars
Is it wrong that after two draws, the defending units remain in place (albeit broken, but still), and forwards - disappear (although not was completely destroyed). I offer 3 versions: 1st (I do not ...
"LukazAbMon;c-1651883" wrote:"Kyno;c-1651877" wrote:
Yes a draw is the same as a defeat. X team was placed in your way on the path to glory, you didnt move them out of your way, that prevents you from getting the glory.
This is not an error, it is the point.
The point is to pit your team against another team, if you dont win, you lose. Just like arena. This is just a series of arena battles broken into zones.
If you cant beat the team, why should you get any benefit?
You either made a mistake in your team selection, execution, or opponent selection.
There is also a strategy to this too, where you place tanky hard to beat teams that will time out in the back. This startegy relies on the timer and you running your opponent out of power house teams in the front end.
Yes there will be no benefit at all. I offered solutions to the problem, and about the benefit I did not write a word! What benefit could there be? I mean not only his troops, but the enemy is also on his side will have the same position. That's easy to understand.
"LukazAbMon;d-182881" wrote:
Is it wrong that after two draws, the defending units remain in place (albeit broken, but still), and forwards - disappear (although not was completely destroyed).
I offer 3 versions:
1st (I do not like) is to remove both groups after draws;
2nd (in my opinion the best) is to restore health points and protection of both units and return them to duty as if the fight was not;
3rd (also good, but in my opinion not the best) - after a draw, to extend the time of the fight for a few minutes, so that it was possible to complete this fight is a victory or defeat, not a draw.