Forum Discussion

LukazAbMon's avatar
7 years ago

Draw in Guild Wars

Is it wrong that after two draws, the defending units remain in place (albeit broken, but still), and forwards - disappear (although not was completely destroyed).
I offer 3 versions:
1st (I do not like) is to remove both groups after draws;
2nd (in my opinion the best) is to restore health points and protection of both units and return them to duty as if the fight was not;
3rd (also good, but in my opinion not the best) - after a draw, to extend the time of the fight for a few minutes, so that it was possible to complete this fight is a victory or defeat, not a draw.

51 Replies

  • "DuneFlint;c-1652665" wrote:
    I think the problem may just be in the word 'draw'.

    I'm talking about something in particular. Maybe the players do not care, and they do not consider it a mistake, but a point, as the developers wanted to do. But at least the most minimal error is still there. And it's in the word "Draw". If nobody wants to fix it at the root, we should replace the word "Draw" with the word "Lose" (And in the Arena is possible to do so).