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6 years ago
"YaeVizsla;c-1980150" wrote:"Hortus;c-1980142" wrote:
You know, people usually don't care how many "sources" of gear they have. They care about difference between how much they can get and how much they need. And when absolute numbers of incoming gear is increased but gear backlog become even deeper due to introducing new ways of spending same gear - it's not "small setback".
Over the last two years, CG has added one gear level and relics, whose consumption of relevant gear is less than the equivalent of one gear level. That is significantly less than the sources of income they've added to the game.
Can you provide some math which proves this "significantly less" claim, counting not only high-end players? And don't forget to include other factors in calculation - with Negotiator exclusively in GET2 store it would be very misleading to blindly mark it as gear source; overall amount of characters we need to gear (with analysis of character chains - you can't gear Malak without gearing a load of other toons); and so on.
If gear flow was built in a way where we need different gear for different power levels, it would be much less problem. But instead we have a situation where we need to choose what to do - put rare piece on G9 char or put this piece on G12 char. And every update puts additional pressure on exactly same gear pieces.
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