7 years ago
Easy Fix for Arena
I've been playing SWGOH since December of last year, and the main issue I have is with Arena. Specifically the mechanics preventing you from attacking another player if you are being attacked, or if t...
"Silentbobus;c-1497899" wrote:"Waqui;c-1497771" wrote:"Silentbobus;c-1497541" wrote:"leef;c-1497216" wrote:
Right, so how would that work in the sytem you proposed?
Getting first place under the system I proposed would take strategy, tactics, intuition and would make it exceptionally difficult (although not impossible) for players to collude.
It would also take a great deal of luck. As someone already pointed out earlier:
With your system, you rank 5th, fight for 1st place, win, and then still be ranked 5th afterwards. This type of randomness is a spoiler in arenas. In the current system this kind of randomness doesn't exist.
Thinking back, all of the others used Elo so I would imagine that is the easiest to implement. You beat someone, you get a higher Elo rating, lose and you lose Elo, highest Elo rating at the end of the day is the highest rank. In practice it would work out much the same to what I was originally proposing because beating someone who got knocked down while you were beating them would net you less points, but the effect wouldn't be as dramatic.
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