7 years ago
Easy Fix for Arena
I've been playing SWGOH since December of last year, and the main issue I have is with Arena. Specifically the mechanics preventing you from attacking another player if you are being attacked, or if t...
"Silentbobus;c-1498096" wrote:"jhbuchholz;c-1498071" wrote:"Silentbobus;c-1497899" wrote:"Waqui;c-1497771" wrote:"Silentbobus;c-1497541" wrote:"leef;c-1497216" wrote:
Right, so how would that work in the sytem you proposed?
Getting first place under the system I proposed would take strategy, tactics, intuition and would make it exceptionally difficult (although not impossible) for players to collude.
It would also take a great deal of luck. As someone already pointed out earlier:
With your system, you rank 5th, fight for 1st place, win, and then still be ranked 5th afterwards. This type of randomness is a spoiler in arenas. In the current system this kind of randomness doesn't exist.
Thinking back, all of the others used Elo so I would imagine that is the easiest to implement. You beat someone, you get a higher Elo rating, lose and you lose Elo, highest Elo rating at the end of the day is the highest rank. In practice it would work out much the same to what I was originally proposing because beating someone who got knocked down while you were beating them would net you less points, but the effect wouldn't be as dramatic.
Elo, if I'm not mistaken, is a skill based ranking system. As has been pointed out several times there is no skill involved in arena. It would either need to be made true (live) PvP or, at the very least, have a vastly improved defensive AI to use Elo. Otherwise it'll just be whoever battles must (spends the most crystals on refreshes).
I had thought most people were familiar with Elo. Here is the wikipedia:
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor.
The Elo system was originally invented as an improved chess rating system, but is also used as a rating system for multiplayer competition in a number of video games, association football, American football, basketball, Major League Baseball, Scrabble, board games such as Diplomacy and other games.
https://en.wikipedia.org/wiki/Elo_rating_system
The games I've played that used it at one point that first come to mind are Starcraft, Clash of Clans, Clash Royale and Magic.
I haven't played any of those lately, but the one that seems like the best match to SWGOH is Clash of Clans.
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