Forum Discussion
10 years ago
"Darth_Jay77;600399" wrote:
It's Friday, maybe we'll get an update or feedback today. I think maybe to summarize this for the dev teams to make it a little easier. I think this summarizes our feedback pretty well on Cody and Clones.
Please consider the following...
1. Rebalance Cody's total health as he is approximately 30% below his other non-CT-5555 Clone allies. Even with Mods it is very easy to 1-shot him with Rey before he even takes a turn as many Rey's have a speed of 200+ now. Of 8489 arena squads, 78% of them have Rey so this is a legitimate balance problem here.
2. Change Cody's AI to use 212th Attack first rather than the AT-TE Cannon. Damage aside it's a more beneficial ability to the squad in-general.
3. Change Cody's leader ability to be a passive ability, he doesn't really need a leader ability because a Clone leader is going to be Rex or Jedi Anakin at this point. Such an ability would be in-line with other characters with similar passive abilities. The +defense ability can even be dropped for balancing issues, if it's an issue as passive, as defense seems to be a rather useless stat or low-value at that.
4. Consider changing the bonus from Cody's AT-TE Cannon to something that benefits the Clones only, perhaps something like +10% TM per crit. Cody's potency, even with Mods, is too low and the stun rarely occurs; it's not useful except maybe in the first 3 levels of GW.
5. Change Rex's AI to use Squad Tactics before Subdue or his basic, it is much more beneficial to the Clones and it's the only chance the Clones or other Rex-Hybrid squads have to combat the use of characters like Old Ben and IG-88.
@EA_Jesse
@CG_JohnSalera
@CG_Kozispoon
This, and mabye a slight damage improvement to 212th to compensate for its soon to be more infrequent use. Maybe say 40% less assist damage, with 30% less at omega
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