3 years ago
Eeth Koth Rework Idea
Like many of the Jedi, Eeth Koth is kinda not in a good place in the current... let's face it... he's trash
So here's a little idea to make him less trash. I mainly focused on his viability against Seperatist Droids cause that's was he was originally intended for by CG (I guess).
Made some changes; highlighted in green.
Feedback is much appreciated :)
So here's a little idea to make him less trash. I mainly focused on his viability against Seperatist Droids cause that's was he was originally intended for by CG (I guess).
Made some changes; highlighted in green.
Spoiler
UNIT NAME: Eeth Koth
ALIGNMENT: Light
CATEGORIES: Light Side, Support, Leader, Galactic Republic, Jedi
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ABILITIES:
BASIC: Breaching Strike
FINAL TEXT: Deal Physical damage to target enemy and inflict Expose for 2 turns. If the target enemy is a Seperatist Droid, inflict Daze for 1 turn and attack again (limited once per turn).
SPECIAL 1: Force Push (Cooldown: 3)
FINAL TEXT: Deal Special damage to target enemy and inflict Ability Block for 2 turns. If target is a Droid, Stun them for 1 turn. If target is a Seperatist Droid also inflict Armor Shred for the rest of the battle.
LEADER: Stalwart Jedi Defender
FINAL TEXT: All Jedi allies gain +20% Defense and + 25% Critical Avoidance, doubled against Seperatist Droids.
UNIQUE: Anti-Droid Specialist (Zeta)
FINAL TEXT: While targeting Droids, Eeth Koth has +15% Offense and Critical Damage, doubled against Seperatist Droids, will always critically hit if able and can't be resisted. Seperatist Droids can't assist if their target is Eeth Koth.
UNIT NAME: Eeth Koth
ALIGNMENT: Light
CATEGORIES: Light Side, Support, Leader, Galactic Republic, Jedi
-----------------------------------------------------------------------------------------------------------------------------------------
ABILITIES:
BASIC: Breaching Strike
FINAL TEXT: Deal Physical damage to target enemy and inflict Expose for 2 turns. If the target enemy is a Seperatist Droid, inflict Daze for 1 turn and attack again (limited once per turn).
SPECIAL 1: Force Push (Cooldown: 3)
FINAL TEXT: Deal Special damage to target enemy and inflict Ability Block for 2 turns. If target is a Droid, Stun them for 1 turn. If target is a Seperatist Droid also inflict Armor Shred for the rest of the battle.
LEADER: Stalwart Jedi Defender
FINAL TEXT: All Jedi allies gain +20% Defense and + 25% Critical Avoidance, doubled against Seperatist Droids.
UNIQUE: Anti-Droid Specialist (Zeta)
FINAL TEXT: While targeting Droids, Eeth Koth has +15% Offense and Critical Damage, doubled against Seperatist Droids, will always critically hit if able and can't be resisted. Seperatist Droids can't assist if their target is Eeth Koth.
Feedback is much appreciated :)