7 years ago
Embo Kit Idea
Basic: Bowcaster: Deal physical damage to target enemy and inflict buff immunity for 2 turns. If the target is apart of the bounty hunter contract gain 20% turn meter.
Special 1: Hat Throw: Deal physical damage to target enemy and dispel all buffs on them and call target ally to assist. If the target ally was a bounty hunter both attackers gain 40% turn meter and critical damage up for 2 turns.
Special 2: Smuggle Out: Dispel all debuffs on target other ally, and grant them stealth, foresight, critical hit immunity and defense up for 3 turns. If the target ally is a bounty hunter reduce their cooldowns by 1.
Unique: Marrok: (Final text)(ZETA) At the start of each encounter and at the end of his turns, Embo gains retribution until he counters twice. Embo gains defense equal to his tenacity percentage, not including the tenacity up buff, and gains 15% tenacity everytime he counters.
Contract: Embo's Payout
Final Text: Whenever Embo receives rewards from a Contract, he also gains the following Payout.
Payout: Stun the target enemy with the most turn meter, this stun cannot be resisted. Embo gains bounty hunter's resolve.
I think Embo should have similar health and protection pool as dengar. He should also be an attacker with good survivability because he was great at avoiding being hit or shot. I tried to make him a little like he was in the show, but also be able to give something that the bounty hunter faction needs. I think his contract could be different, giving him bounty hunter's resolve seems kinda lazy, but I think it would be cool.
Special 1: Hat Throw: Deal physical damage to target enemy and dispel all buffs on them and call target ally to assist. If the target ally was a bounty hunter both attackers gain 40% turn meter and critical damage up for 2 turns.
Special 2: Smuggle Out: Dispel all debuffs on target other ally, and grant them stealth, foresight, critical hit immunity and defense up for 3 turns. If the target ally is a bounty hunter reduce their cooldowns by 1.
Unique: Marrok: (Final text)(ZETA) At the start of each encounter and at the end of his turns, Embo gains retribution until he counters twice. Embo gains defense equal to his tenacity percentage, not including the tenacity up buff, and gains 15% tenacity everytime he counters.
Contract: Embo's Payout
Final Text: Whenever Embo receives rewards from a Contract, he also gains the following Payout.
Payout: Stun the target enemy with the most turn meter, this stun cannot be resisted. Embo gains bounty hunter's resolve.
I think Embo should have similar health and protection pool as dengar. He should also be an attacker with good survivability because he was great at avoiding being hit or shot. I tried to make him a little like he was in the show, but also be able to give something that the bounty hunter faction needs. I think his contract could be different, giving him bounty hunter's resolve seems kinda lazy, but I think it would be cool.