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"dimi4a;c-1541818" wrote:
"Ploosh;c-1541806" wrote:
"dimi4a;c-1541801" wrote:
"Daxtercelebi;c-1541772" wrote:
A character must have a drawback otherwise it becomes too powerful, palpatine is already a beast, why do you want to make him even more powerful?
Well Traya has way more powerful stats and kit than Palps even with his rework! And it should be the other way around.
Uhhhh no absolutely not. This argument always comes up and is not a good one. Palp has been in the game forever, been meta multiple times. Traya is brand new, by far the most exclusive hard to get toon that requires a ridiculous tons of work and dedication over the years. Nice try.
Traya is indeed hard to get, but her kit and stats ARE better than Palp's! Just run a 1vs1 test with Traya vs JTR and then Palpatine vs JTR and you'll see.
Yeah, I'm in total agreement with that. You seemed to be saying that it shouldn't be that way. Her kit and stats should be way better. And they are. Perfect. Can't wait to get her in another year haha"Ploosh;c-1541374" wrote:
Good thing they gave him a zeta for extra protection and a g12 piece for +6000 health. It's almost like they know he's too squishy. Sounds like you have just been neglecting him.
Naw I got both zetas and g12 already- As lead w/ +35% health and +50% max prot zeta...if u mod him w/ prot triangle, cross and circle, he can exceed 90k prot/health...not squishy at all.
- And just imagine if they rework Royal Guard to have a duo-synergy with Palpatine and truly act like his personal protector, just like DT with Krennic, that'll be great!
Royal Guard's Unique reworked to:
Loyal Protector (UNIQUE)
https://swgoh.gg/static/img/assets/tex.abilityui_passive_def_resistance.png
Royal Guard has a 50% chance to Taunt for 2 turns whenever Emperor Palpatine is damaged. In addition, Royal Guard has +50% Counter Chance and his attacks ignore Armor while he is Taunting. Emperor Palpatine gains Defense equal to 15% of Royal Guard's Max Health and can't be Critically Hit while Royal Guard is alive.
(ZETA): Royal Guard gains 10% Tenacity (stacking) for the rest of the encounter when he is Critically Hit.
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