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Ranter78
Traveler
5 hours ago

Era of Outlaws

 

🏴‍☠️ AGE OF OUTLAWS — ABILITIES

⭐ Cad Bane — Crime Lord

Dark Side • Attacker • Leader • Bounty Hunter • Scoundrel • Outlaw

Basic — Twin Blasters

Deal Physical damage twice to target enemy. Each hit has a 50% chance to inflict Expose for 2 turns. If the target has a Bounty, Cad Bane gains 10% Turn Meter.

Special — Jetpack Ambush — 3-turn cooldown

Attack target enemy and dispel all buffs. Then Cad Bane gains Stealth and Foresight for 2 turns.

If the target has a Bounty, ignore Taunt and deal bonus damage.

Special — The Best There Is — 4-turn cooldown

Deal massive damage to target enemy and inflict Armor Shred for 2 turns.

If the target is a Jedi, this attack ignores Protection.

If Cad Bane has Stealth, this attack cannot be countered.

Leader — Crime Pays

Bounty Hunter, Scoundrel, and Outlaw allies gain:

  • +30% Offense
  • +25 Speed
  • +20% Critical Chance
  • +20% Max Protection

Whenever an ally applies a debuff, they gain 5% Turn Meter.

Whenever an Outlaw defeats an enemy, all Outlaws recover 10% Health and Protection.

Unique — No Loose Ends

Cad Bane gains Wanted whenever an enemy loses a Bounty.

Whenever another Outlaw attacks a Bounty target, Cad Bane assists.

Cad Bane can't be critically hit while Stealthed.

Ultimate — Dead or Alive

Deal massive True Damage to all enemies.

  • Ignore Defense
  • Ignore Protection
  • Dispel all buffs
  • Inflict Marked for 2 turns
  • Defeated enemies can't be revived

Cad Bane gains 100% Turn Meter.

 

⭐ Calo Nord

Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw

Basic — Repeating Blaster

Deal Physical damage twice.

If the enemy has a debuff, attack again.

Special — Calo's Contract — 3-turn cooldown

Deal massive damage to target enemy and inflict Armor Shred for 2 turns.

If the target is a Jedi, ignore Protection.

If the target has a Bounty, Calo gains 50% Turn Meter.

Special — Nobody Leaves Alive — 4-turn cooldown

Attack all enemies.

  • Dispel Stealth
  • Inflict Healing Immunity
  • Inflict Daze
  • Reduce enemy Turn Meter by 20%

If any enemy has a Bounty, Calo takes a Bonus Turn.

Unique — Three Pistols

Whenever an enemy gains Stealth, Calo attacks them.

Whenever an enemy falls below 50% Health, Calo gains 50% Turn Meter.

Calo gains +10% Offense for every active Bounty Hunter ally.

 

⭐ Latts Razzi

Dark Side • Tank • Bounty Hunter • Scoundrel • Outlaw

Basic — Heavy Blaster

Deal damage and inflict Defense Down for 2 turns.

Special — Covering Fire — 3-turn cooldown

Latts gains Taunt for 2 turns.

All Bounty Hunter, Scoundrel, and Outlaw allies gain Protection Up for 2 turns.

Call a random ally to assist.

Special — Arsenal Overload — 4-turn cooldown

Attack the target three times.

Each attack has a chance to inflict:

  • Offense Down
  • Speed Down
  • Defense Down

Unique — Heavy Hitter

Whenever Latts is hit while Taunting, she gains 5% Protection Up.

Whenever another Outlaw takes damage, Latts gains 5% Turn Meter.

While Latts is alive, Bounty Hunter allies gain +20% Defense.

 

⭐ Cikatro Vizago

Dark Side • Support • Scoundrel • Outlaw

Basic — Deal Gone Bad

Deal damage and steal a random buff from the enemy.

Special — Information Broker — 3-turn cooldown

Dispel all buffs from target enemy.

Grant those buffs to a random Outlaw ally.

All Outlaw allies gain Stealth for 1 turn.

Special — I Know a Guy — 4-turn cooldown

Call two Scoundrel allies to assist.

All assisting allies gain Offense Up and Critical Chance Up for 2 turns.

Unique — Nothing Is Free

Whenever an Outlaw gains a buff, Vizago gains 5% Turn Meter.

Whenever Vizago gains a buff, a random Outlaw ally gains the same buff for 1 turn.

 

⭐ Dengar — Veteran Outlaw

Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw

Basic — Blaster Barrage

Attack twice.

If Dengar has Stealth, the second attack inflicts Ability Block.

Special — Dirty Fighting — 3-turn cooldown

Attack all enemies.

Inflict:

  • Blind
  • Tenacity Down
  • Offense Down

Special — Still Alive — 4-turn cooldown

Dengar recovers 50% Health and Protection.

Gain:

  • Stealth
  • Foresight
  • Protection Up

Then Dengar takes a Bonus Turn.

Unique — Hard to Kill

Whenever Dengar takes damage, he gains 5% Defense and 5% Tenacity, stacking up to 10 times.

If Dengar falls below 25% Health, recover 50% Protection and gain Stealth.

 

⭐ Ponda Baba

Dark Side • Attacker • Scoundrel • Outlaw

Basic — Vibro-Axe

Deal Physical damage and inflict Daze for 2 turns.

Special — Cantina Brawl — 3-turn cooldown

Attack all enemies.

Inflict:

  • Daze
  • Offense Down
  • Defense Down

Enemies already Dazed are Stunned for 1 turn.

Unique — Wrong Guy

Ponda Baba deals +50% damage against enemies with 2 or more debuffs.

Whenever Ponda defeats an enemy, all Outlaw allies gain Offense Up for 2 turns.

 

⭐ Vinto Hreeda

Dark Side • Attacker • Bounty Hunter • Scoundrel • Outlaw

Basic — Gunslinger

Attack twice.

The second attack has a 50% chance to inflict Expose.

Special — Quick Draw — 3-turn cooldown

Attack the enemy with the lowest Health.

Ignore Protection.

If the enemy is below 50% Health, deal massive bonus damage.

Special — Deadly Accuracy — 4-turn cooldown

Vinto gains Critical Chance Up and Critical Damage Up for 2 turns.

Then attack the enemy with the highest Health.

If the target has a Bounty, Vinto ignores Defense.

Unique — No Honor Among Thieves

Whenever another Outlaw is defeated:

  • Vinto gains Offense Up
  • Vinto gains 50% Turn Meter
  • Vinto gains Critical Damage Up

Vinto gains +10% Critical Chance for every defeated enemy.

 

⭐ Tobias Beckett

Dark Side • Support • Leader • Scoundrel • Smuggler • Outlaw

Basic — Beckett's Blaster

Deal damage and inflict Defense Down for 2 turns.

Special — Everybody Gets Paid — 3-turn cooldown

All Outlaw and Smuggler allies gain Profit for 2 turns.

Call two Outlaw allies to assist.

All assisting allies gain Offense Up.

Special — A Crew of Professionals — 4-turn cooldown

Dispel all debuffs from Scoundrel allies.

Grant them:

  • Protection Up
  • Speed Up
  • Tenacity Up

Beckett gains Stealth for 2 turns.

Leader — Beckett's Crew

Scoundrel, Smuggler, Bounty Hunter, and Outlaw allies gain:

  • +25% Offense
  • +25 Speed
  • +20% Max Health
  • +20% Max Protection

Whenever an ally assists another ally, both gain 5% Turn Meter.

Whenever an Outlaw ally takes a Bonus Turn, they gain Offense Up for 1 turn.

Unique — Trust No One

Whenever an ally is defeated, Beckett gains 20% Offense, stacking.

Whenever an Outlaw falls below 50% Health, Beckett gains a Bonus Turn.

 

🪙 NEW OUTLAW EFFECT — PROFIT

Profit is the signature buff of the Age of Outlaws.

While a character has Profit:

  • +10% Offense
  • +10% Defense
  • +5% Turn Meter whenever they assist
  • +5% Critical Chance

Profit stacks up to 3 times.

At 3 stacks, Profit becomes Big Score:

+30% Offense, +30% Defense, +15% Turn Meter from assists, and +15% Critical Chance.

This makes Cad Bane the premier Bounty Hunter/Outlaw leader, while Beckett becomes the crossover leader for Scoundrels, Smugglers, Bounty Hunters, and Outlaws.

1 Reply

  • I forgot to mention that the following, Get added to the outlaw tag

    Hondo Ohnaka

    Aurra Sing

    Embo

    Bossk

    Boba Fett

    The Mandalorian (Beskar Armor)

    Qi'ra

    Young Han Solo

    Lando Calrissian

    Dengar (if we want his existing version tagged too)

     

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