"RezaTorin;c-2187369" wrote:
"Nikoms565;c-2187212" wrote:
This. The current ticket system basically discourages players from actually playing the game and enjoying the event for ourselves , for fear of wasting tickets.
Beat the event the cheap way and then go back and play it for fun. The Journey Guide is awesome because they allow you to replay the events, and GLs are no exception. And once you exhaust the rewards from a node in the event it is infinitely replayable for free. Not exactly “ideal” but it is possible to enjoy it for fun, maybe just not initially.
Sure - but the fun of the event is experiencing it for the first time. Honestly, I've gone into the Journey Guide and replayed most of the old events - Thrawn, EP, etc. just because I remember the thrill of facing them the first time. Playing an event that I've already seen in guide video isn't the same. I have already seen the cut-scenes, know what to expect, and how to play it.
The ticket system, as it currently is set up, discourages all of that. A much better system would be to allow the tickets to open the tier. Once opened it can be played (without more tickets) until the needed number of wins. Then the next tier opens with tickets, etc. And to "throttle down" the speed of unlocks, simply require the total number of tickets for the tier upfront. (So 120 to open tier 1, then 120 more to open tier 2, then 180 to open tier 3, etc.) That still allows the "ticket system" to slow us down (as much as I think that's unnecessary, given the requirements already do that) - while still allowing players to enjoy the content, theory craft for themselves how to win, etc. without needing to min/max it at the start so as not to lose tickets.