6 years ago
Event tickets are awful
Event tickets for galactic legends is awful mechanic. At least make it do tickets are consumed until you win. Blowing tickets on experiencing the event for the first time removes fun from the mechanic...
"MasterSeedy;c-2187929" wrote:
TVF is almost right.
Technically the best guess we had for the original rate was 1-in-3 per sim. Since the kept the rate the same for 6-energy nodes, the new rate would be 1/3 divided by 6, or 1-in-18 per point of energy spent. Since the game doesn't allow you to get 2 tickets for a single sim no matter how high your chances, any node that requires more than 18 energy per sim is going to sacrifice a small part of your chance-per-energy, since anything over 100% is the same as 100%.
There are no nodes over 18 energy per sim except 20-energy hard nodes, so if you aren't simming those, it doesn't matter which node you sim, not even a little bit. If you are swimming 20-energy nodes, it matters a little bit, but not much. (You are sacrificing 2 energy out of every 20, and can expect your quest to take 11% more energy to complete as a result.)
This is, of course, assuming the crowd-sourced average of 1-in-3 is correct (which would carry with it that the drop rate per point of energy is 5.555% instead of a flat 5%). There's little chance it was more than that, but if it was less, then the loss you face for a 20 energy node is even smaller. At 5% (TVF's very good estimate, but still one that has some error margin) or lower, even 20 energy nodes cost exactly the same amount of energy for unlock (on average).
So... I personally wouldn't worry about it, but if you're looking to truly maximize efficiency, you could avoid 20-energy nodes.