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HokieChuck888
5 years agoRising Ace
"Antario;c-2287849" wrote:
Why do we need to discuss this at all? There is a simple solution to the problem.
They should change the cooldown for the Death Star annihilate ability to 0, then no other fleets will be able to touch an Executor on defense. For mirror, only speed and RNG will be decisive.
That's what we want.
In a game like this, time spent playing, diligence and/or money equate to an advantage. That advantage is all people are rightfully asking to be fixed. Nobody is saying make it impossible to beat. The biggest stain on this release to me is the disparity in viability between a lower star Executor and a maxed one. When people are dropping mods off Piett in an attempt to restore sanity that's a huge issue.
A lot of people are slamming their testing or lack thereof but I guarantee you the devs and everyone else are often on unreasonable timeframes to release... for a game that inherently becomes increasingly more complex with every variable (characters, ship, relics, gear etc) that gets added to the game. I'm fine with issues. There always are in any software release I've ever seen at my job..,just some much much smaller in impact. What we all deserve for giving this company a couple billion dollars over the years is for these issues to be prioritized and fixed immediately. "Looking at it for a potential fix in the future" doesn't cut it to me. They need to tell us this is priority one. I don't care if it impacts upcoming releases. Git gud with design, development, testing and probably most importantly forecasting time for a release if that is a huge issue for the company.
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