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- LordDirt4 years agoSeasoned Acehttps://www.youtube.com/watch?v=ILoBVigFZ2g
- LordDirt4 years agoSeasoned Acehttps://www.youtube.com/watch?v=-xsjUjjPk88
"LordDirt;d-248115" wrote:
https://m.youtube.com/watch?v=mw3B3H9dpN4
As discussed in another thread, it's possible that Executor is great on Offense, and severely lacking on defense. Personally, I think that'd be a great outcome, give people an easy win on offense with it, but still be beatable for those that don't have it yet.- LordDirt4 years agoSeasoned AceIt should not be easily beatable for all you need to unlock it.
- Multiple teams are beating this on defense already. Cubs just put out a video on it. Rebels, Hux, GG all beat it fairly easily. @CG_Doja_Fett_MINI …. I thought this ship was supposed to be the best? I remember you or Crumb even saying something like good luck when a player asked about beating it with one of the current Capital Fleets. People have invested a lot of money into this to unlock it to 7* day one and already are getting owned on defense by F2P ships. You all built this up as a must have what gives my friend?
"SurvivorM;c-2287110" wrote:
Well, it could be better to balance new "meta" fleet as JKR time ago: very hard to impossible to beat at start - then give (for example) GR new ship (=BSF back days) that makes it easier (not 100%). I'm not sure this VERY beatable new flagship is a good return on investments given all the hype from devs, that's kinda a shame on them.
I still would want to see how it performs on offense before we scold CG. If it is mediocre to terrible on offense, then yeah, bad on CG. But if it beats everything on offense, and is beatable on defense, then it isn't so severely limiting those that don't have it yet."WD_40;c-2287120" wrote:
"SurvivorM;c-2287110" wrote:
Well, it could be better to balance new "meta" fleet as JKR time ago: very hard to impossible to beat at start - then give (for example) GR new ship (=BSF back days) that makes it easier (not 100%). I'm not sure this VERY beatable new flagship is a good return on investments given all the hype from devs, that's kinda a shame on them.
I still would want to see how it performs on offense before we scold CG. If it is mediocre to terrible on offense, then yeah, bad on CG. But if it beats everything on offense, and is beatable on defense, then it isn't so severely limiting those that don't have it yet.
The problem is that it was described as if it were very, very difficult if not impossible to beat with old meta. "Good luck" was what was said. And in the interview, they stated maxed GET2 ships would "have a chance" to beat a 4* Executor fleet. "Have a chance" that's it. That's 4*.- LordDirt4 years agoSeasoned AceSo once again CG didnt test?
"Themy;c-2287123" wrote:
They messed up the AI, give them a few days to fix...
I sure hope your correct my friend because if not this was a waste of $300 that could have went for LV. Thanks for the reply also but did they say something about this in the forums?"LordDirt;c-2287115" wrote:
It should not be easily beatable for all you need to unlock it.
Would you prefer it to be only beaten in mirrors? If it is terrible on both offense and defense, then yeah that really sucks. But if it can beat anything in the game, and is beatable, then that still leaves the door open for non-whales, for younger fleet shards at least. Not long ago, a lot of the community was upset that f2p, non-GL counters to GLs were being taken away, but now f2p fleets beating a pseudo-GL ship is a terrible thing? Maybe it should be better on defense, but there are plenty of High investment teams on the character side of the game that can be beaten by much lower investment when they're on defense (DR beaten by Imperial Troopers, GAS beaten by Bounty Hunters, CLS beaten by GG(though GG is a higher investment than the Imp Troopers and Bounty Hunters))
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