9 years ago
Expose should let players ignore taunt. Also should have a "Flanked" skill (red anti-taunt icon)
Expose makes characters vulnerable and take extra damage.
IMO a secondary effect should be:
Even if there are one or more taunts in the enemy team, exposed characters can still be targeted.
That would give good value to expose.
Also, there should be a "Flanked" skill, opposite to taunt - using a red taunt icon. Flanked characters can be targeted even if there are taunters.
Flanked characters can still be called to assist but can't actually do it, causing the assist to fail.
A flanked character calling an assist will have no one answering to his call (also fails).
Also, flanked characters temporarily lose benefits of passive unique and leader skills.
If a character owns a group-affecting passive and is flanked, the team still receives the bonuses.
If a character with a taunt suffers a "Flanked" debuff, the taunt is dispelled. If a "Flanked" character taunts, the "Flanked" is dispelled.
IMO a secondary effect should be:
Even if there are one or more taunts in the enemy team, exposed characters can still be targeted.
That would give good value to expose.
Also, there should be a "Flanked" skill, opposite to taunt - using a red taunt icon. Flanked characters can be targeted even if there are taunters.
Flanked characters can still be called to assist but can't actually do it, causing the assist to fail.
A flanked character calling an assist will have no one answering to his call (also fails).
Also, flanked characters temporarily lose benefits of passive unique and leader skills.
If a character owns a group-affecting passive and is flanked, the team still receives the bonuses.
If a character with a taunt suffers a "Flanked" debuff, the taunt is dispelled. If a "Flanked" character taunts, the "Flanked" is dispelled.