Fan rework: Cad Bane
Note: Made a year ago (before Cad's actual touch-up and before Darth Jar Jar takes Darth Sidious). The mentioned Conquest toon is not Embo & Keibu.
Cad Bane was one of the most infamous Bounty Hunters that operated during the Clone Wars. Working for very powerful benefactors (most notably Darth Sidious and the Hutts), he was mentored by Jango Fett and proved his talent time and time again. He once took a job for Darth Maul and later was hired by Darth Sidious to break into the Jedi Temple’s Holocron vault. He was later hired by the Hutt Council to free Ziro the Hutt (and later rehired to track him down and kill him), aided Count Dooku in his plot to kidnap the Chancellor on Naboo, and was eventually hired by Lama Su to retrieve the clone Omega. He also mentored the young Boba Fett as repayment for Jango Fett doing the same to him, though bad blood between them culminated with them parting ways for decades. Throughout his long career he killed many people, including Jedi and Clone Troopers, and held his own against the Jedi Padawan Ahsoka Tano, Jedi Masters Obi-Wan Kenobi and Quinlan Vos, and even an enraged Jedi Knight Anakin Skywalker (albeit with the help of Obi-Wan disguised as Rako Hardeen).
This touch-up leans more into his Clone Wars escapades, giving him the ability to capture an enemy for 1 turn via his Stun Glove, gaining permanent benefits for each turn taken while an enemy is Captive - Stun Glove instead Provokes enemies with Bounty Hunter’s Resolve, referencing the bad blood between him and Boba Fett. Once he gets his payout (which immediately triggers if Jango is the Leader), he can no longer Capture enemies but his Stun Glove instead detonates all Thermal Detonators on the target enemy, inflicts Burning and Shock for 2 turns, and deals a portion of True damage to all other enemies. He has additional bonuses against Bad Batch, Clone Trooper, and Jedi enemies, helping him put them down quicker. He is also treated as a Separatist by his allies if they are Separatists and the ally in the Leader slot is not a Bounty Hunter. Cad Bane will pair well with Hondo Ohnaka and the updated Aurra Sing, and will do better on various Bounty Hunter, Hutt Cartel, and Separatist teams, but he will also be a nice choice with the next Conquest character. Stay tuned!
Related kits:
Fan rework: IG-86 Sentinel Droid
UNIT NAME: Cad Bane
ALIGNMENT: Dark Side
CATEGORIES: Support, Leader, Bounty Hunter, Hutt Cartel, Mercenary, Scoundrel, Crew Member
CHANGES IN GREEN
BASIC: Gun Slinger
Old Final Text: Deal Physical damage to target enemy with a 65% chance to attack again. Inflict Accuracy Down on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each Critical Hit.
New Final Text: Deal Physical damage to target enemy with a 75% chance to attack again, increased to 100% if the target enemy was Bad Batch, Clone Trooper, or Jedi. Inflict Accuracy Down on target enemy for 2 turns. Cad Bane gains 15% Turn Meter for each critical hit. If the target enemy was Bad Batch, Clone Trooper, or Jedi, Cad Bane removes 15% Turn Meter from them for each critical hit and deals 20% more damage for each Bad Batch enemy, Clone Trooper enemy, and Jedi enemy present.
SPECIAL 1: Stun Glove (CD: 3)
Old Final Text: Deal Physical damage to target enemy, dispel all buffs on them and Stun them for 1 turn. In addition, remove 50% Turn Meter, doubled against Jedi enemies. If the target is debuffed, remove 25% of their Max Protection (stacking). This attack can’t be Evaded.
New Final Text: Deal Physical damage to target enemy, dispel all buffs on them, and Stun them for 1 turn. In addition, remove 50% Turn Meter, doubled against Jedi enemies. If the target is debuffed, remove 25% of their Max Protection (stacking), doubled against Bad Batch and Jedi enemies. This attack can’t be evaded.
If there were no Captive enemies at the start of his turn, inflict Captive on the target enemy until the end of his next turn, which can’t be copied, dispelled, evaded, prevented, or resisted. If the target enemy had Bounty Hunter’s Resolve, instead inflict Provoked and Speed Down for 2 turns, which can’t be evaded.
LEADER: At Your Service (NO CHANGE)
Old Final Text: Bounty Hunter allies have +100% Potency and gain Advantage for 2 turns when they inflict a debuff. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.
New Final Text: Bounty Hunter allies have +100% Potency and gain Advantage for 2 turns whenever they inflict a debuff. When Cad Bane is in the Leader slot, and not the Ally slot, the following Contract is active:
Contract: Inflict 20 debuffs on enemies. (Only Bounty Hunter allies can contribute to the Contract.)
Reward: All enemies have -50% Tenacity for the rest of the battle. All Bounty Hunter allies have their Payouts activated.
UNIQUE 1: For The Right Price
Old Final Text: Cad Bane has +30% Critical Chance and +30% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection. When Cad Bane scores a Critical Hit, he has a 50% chance to reduce his cooldowns by 1.
New Final Text: Cad Bane has +30% Critical Chance and +30% Critical Damage. When Cad Bane inflicts a debuff, he recovers 5% Max Health and 5% Max Protection. When Cad Bane scores a Critical Hit, he has a 50% chance to reduce his cooldowns by 1. Cad Bane gains +2% Accuracy, Offence, and Potency (stacking) at the start of each turn while an enemy is Captive, doubled during his turn and during turns taken by Bad Batch, Clone Trooper, or Jedi enemies. Cad Bane can ignore Taunt effects to target enemies with Bounty Hunter’s Resolve or Target Practice.
At the start of the battle, if all other allies are Separatists or Sith and the ally in the Leader slot is not a Bounty Hunter, all other allies’ abilities trigger as though Cad Bane is a Separatist, his Contract is active, and all allies can contribute to his Contract.
UNIQUE 2: Cad Bane’s Payout
Old Final Text: Whenever Cad Bane receives a Reward from a Contract, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Cad Bane has +25% Evasion. Inflict Thermal Detonator for 2 turns on attacking enemy when Cad Bane Evades. This Thermal Detonator can’t be Evaded.
New Final Text: Whenever Cad Bane receives a Reward from a Contract, or when the ally in the Leader slot is Jango Fett, he also gains the following Payout. (Contracts are granted by certain Bounty Hunter Leader Abilities.)
Payout: Cad Bane has +25% Evasion. Whenever Cad Bane evades an enemy attack, inflict a Thermal Detonator on them for 2 turns, which can’t be evaded or resisted.
Cad Bane no longer inflicts Captive when using Stun Glove. Whenever Cad Bane uses Stun Glove, he detonates all Thermal Detonators on the target enemy, inflicts Burning and Shock for 2 turns, then deals True damage to all other enemies equal to 20% of the damage dealt to the target enemy, which can’t be evaded.