MAKE LEGACY RAIDS GREAT AGAIN
MAKE LEGACY RAIDS GREAT AGAIN
I love the Rancor.
I want the Tank.
And yes — give me the Sith Triumvirate nightmare.
Give me all of it.
The old raids are still some of the most memorable PvE content in SWGOH, but today one strong player can wipe them before most of the guild gets to meaningfully participate.
So here’s the idea:
Legacy Raid Weekly
Every week:
The Pit → Tank Takedown → Sith Triumvirate → repeat
No raid tickets.
Doesn’t replace the current raid.
Every player gets their own raid instance.
And most importantly:
Nobody gets to kill my Rancor before I do.
Each character gets one life for the run.
Survive? Use them again.
Die? They’re done.
Now your whole roster matters.
Maybe today you need 8 teams to finish a Rancor.
Later 6.
Then 4.
Then 2.
Eventually:
One team. One Rancor.
That’s progression you can actually feel.
And if this works, take it one step further:
RANCOR WARS
Two guilds.
Same raid.
Finite rosters.
Same rules.
Then ask one simple question:
HOW MANY RANCORS CAN YOUR GUILD KILL?
A 3M GP player can contribute at a lower difficulty.
A 12M+ GP player can attack the nightmare version.
Everyone matters.
I wrote the full concept as an Executive Product Memorandum + Detailed Product Concept, including scoring, difficulty, roster attrition, rewards, KPIs, Rancor MVP validation, and Legacy Raid Wars.
The full PDF is attached for anyone who wants the detailed version.
But the player version is simple:
Bring back the Rancor.
Bring back the Tank.
Give me the Sith Triumvirate nightmare.
Let me use my roster.
Which one are you fighting first?
And more importantly:
How many Rancors can your guild kill?
The forum post is the short player version; the linked PDF below contains the executive memo, product KPIs, MVP validation path, and detailed concept.