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Basanovbeni's avatar
5 years ago

Fankit for a GL Shae Vizsla (My favorite character)

Shae Vizsla is my all-time favorite character across all of Star Wars and as such, I always had in mind to release a kit for her on this forum for the 3 other people to enjoy XD A GL kit may seem like a bit much at first, but even if I am biased here, I do think she'd deserve the title given what she's achieved and what she is capable of. Because she is my all-time favorite, I really hope that those of you who do decide to read this will be at least somewhat vocal with feedback, as this is a kit I will be continuously improving and changing until it is the best it can be.

At the Bottom of it all, I will have a small section with questions answered for the curious ones.

Small Lore Summary:
Spoiler

Shae Vizsla is a Mandalorian Bounty Hunter from clan Vizsla who grew up as a notorious assett to Darth Malgus, accepting many of his contracts and helping the Sith Empire lay waste to a lot of republic worlds, such as Alderaan and even Coruscant. During that time, she always worked alone but was so incredibly effective that at times she was made the priority target.
Somewhen after the Sacking of Coruscant, she and Darth Malgus had a falling off and fought, during which she wounded him while suffering no hits herself. After that, she retreated back to her clan and took charge of them, settling down on Rishi for a while before she returned to Mandalore and became Mand'alor the Avenger, leading the vengeance of the mandalorians against the enemy that killed the previous Mand'alor.




UNIT NAME: Shae Vizsla

ALIGNMENT: Light Side

CATEGORY: Attacker(INT), Leader, Galactic Legend, Mandalorian

Fiery Mand'alor who incinerates her opponents with an overwhelming amount of Burns and allows her allies to make her strengths their own

Basic: MAG SHOT
Spoiler

FINAL TEXT: (Zeta) Deal special damage to the target enemy and inflict them with Defense Down for 2 turns. This Ability deals +20% damage for each enemy inflicted with Burn and will critically hit enemies with Scorched if possible. If the target enemy is inflicted with Burn, attack again. If the target enemy has a taunting effect or is in the leader slot, this Ability ignores their defense.


Special 1: VOLCANIC ERUPTION (Cooldown 5)
Spoiler

FINAL TEXT: (Zeta) Deal special damage to all enemies which cannot be evaded or counterattacked, dispel all their buffs and inflict them with Burn for 2 turns. If an enemy had no buffs to dispel, inflict them with Buff Immunity, Heal Immunity and Stagger for 2 turns. Otherwise inflict them with Heal Immunity for 2 turns.

If the primary target has Scorch, call all other Mandalorian allies to assist, dealing -20% damage but gaining +50% potency.

For each enemy already inflicted with Burn when this ability is used, reduce its cooldown by 1 and Shae Vizsla gains +5% Ultimate Charge.


Special 2: INCENDIARY MISSILE (Cooldown 3)
Spoiler

FINAL TEXT: (Zeta) Deal special damage to the target enemy and inflict them with Scorch, which cannot be prevented, copied or dispelled, until the end of the encounter or until this Ability is used on a different target enemy. Additionally, inflict the target enemy with Burn for 2 turns which cannot be resisted.

If the target enemy already has Burn, Shae Vizsla gains +10% Ultimate Charge. If the target enemy already has Scorch, Shae Vizsla gains +20% Ultimate Charge, +25% Mastery and a Bonus Turn.

Scorch: -25% Offense and Defense, -30 Speed. Whenever this unit takes a turn or is damaged by Shae Vizsla, they take true damage based on Shae Vizsla's offense. Additionally, all percent Health damage effects deal double damage against this unit.


Leader: THE OLD WAYS
Spoiler

FINAL TEXT: (Zeta) All allies gain +40% Mastery and +25% Potency. Mandalorian allies gain bonus Max Health and Max Protection equal to their potency percentage.

Whenever an enemy is inflicted with Burn, they lose 10% Turnmeter which cannot be resisted (5% against Raid Bosses). Additionally, whenever an enemy with Burn is inflicted with any debuffs, the damaging effect from Burn is triggered, but only deals 25% of its initial damage.

For each enemy inflicted with Burn, all Mandalorian allies gain +20% Tenacity and +10% Critical Avoidance.

All Mandalorian allies gain the granted ability Glory in Death

(Granted Ability) Glory in Death (Shared Cooldown 10)
FINAL TEXT: This unit loses 20% Health and Protection and gains a bonus turn. At the end of this Bonus Turn, this unit gains Glory in Death! for 2 turns, which cannot be prevented, copied or dispelled.

Glory in Death!: +100% counterchance. Taunting Effect. This unit's Basic Ability deals +30% damage against enemies with Burn and +75% damage against enemies with Scorch. If this unit is defeated while this effect is still active, all enemies lose 20% Max Health (stacking) and Max Protection (stacking) and are inflicted with Burn for 2 turns which cannot be resisted.


Unique 1: MAND'ALOR THE AVENGER
Spoiler

FINAL TEXT. (Zeta) Shae Vizsla ignores taunting effects during her turn and is immune to debuffs as long as she has no buffs. Enemies defeated during Shae Vizsla's turns cannot be revived.

Whenever an enemy is damaged by Burn, Shae Vizsla gains 10% Turnmeter and Mastery and all other Mandalorian allies gain half of this amount. Bonuses are doubled for Shae Vizsla if an enemy takes damage from Scorch instead.

Once per turn, whenever an ally uses a special ability while targeting the enemy inflicted with Scorch, Shae Vizsla is called to assist.

Whenever an enemy with Scorch is defeated, Shae Vizsla gains +20% Offense (stacking) until the end of the Encounter. If a Mandalorian ally defeated this enemy, they also gain 20% Offense (stacking) until the end of the encounter.

Shae Vizsla gains +2% Ultimate Charge whenever an enemy is inflicted with Burn.


Unique 2: GALACTIC LEGEND
Spoiler

FINAL TEXT: (Zeta) This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes Raid Boss) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.


(ULTIMATE) FUNERAL PYRE
Spoiler

FINAL TEXT: Needs 100% Ultimate Charge to activate.

Charge: Gain +2% Ultimate Charge whenever an enemy is inflicted with Burn, Gain additional Ultimate Charge from Shae Vizsla's special abilities.

Shae Vizsla enters a Preparing Stance, during which she cannot be targeted, is immune to damage and any debuffs. During this turn, she cannot be defeated, has -50% Speed and is immune to turnmeter manipulation and cooldown manipulation. During this turn, whenever an enemy with Burn takes a turn, whenever a Mandalorian ally takes a turn or whenever an enemy with Scorch is damaged, Shae Vizsla gains 1 stack of Pyre.

On her next turn, Shae Vizsla can recast this Ability, consuming all stacks of Pyre, dealing true damage to the target enemy and special damage to all other enemies. Damage dealt to the primary target is increased by 10% for each stack of Pyre consumed. Additionally, for each stack of Pyre, the target enemy loses 10% Mastery (Excludes Raid Boss and other Galactic Legend). If the target enemy is defeated, all enemies lose 10% Mastery per stack of Pyre consumed.

For every 5 stacks of Pyre consumed, Shae Vizsla gains +30% Offense (stacking) and +50% Mastery until the end of the Encounter and all other Mandalorian allies gain half of this amount.


And now, the promised small Q&A:
Spoiler

Q: Why is Shae Vizsla listed as Light Side if she was mostly helping Darth Malgus?
A: Because of how she progresses from the player's perspective in SWToR. She is shown to be almost entirely supportive and well-mannered towards the player character and even becomes one of their companions (Albeit that was a limited event no longer available). As such, from the player's perspective, she is an almost exclusively positive influence and I decided to give her the tag based on this experience.

Q: Why not give her a Scoundrel tag or even give her Bounty Hunter synergy?
A: Same reason as above, because of her progression from the view of the Player Character. When we first meet her and when she becomes more and more our ally, she has long left her bounty hunting days behind and has become a downright decent person all in all.

Q: Doesn't her Ultimate kinda charge really fast?
A: Yes, yes it does, but her entire kit needs enemies to be inflicted with Burn, and that's a debuff you can cleanse all day if you have a cleanser. As such, you need to consider that yes, if all enemies have burn and continue to have it, she is going to blitz through her ultimate. But on the other hand, if they keep getting rid of it every few seconds, she might never get to her ultimate and sit there like another JML. I made the Charge speed dependant on the Burn so that her strengths and weaknesses are further emphasised and counters have a clear window of opportunity against her. Of course, this was done entirely from my personal and subjective experience in countering debuff-heavy characters. If you have a better suggestions, you are more than welcome to state your own thoughts! I posted this kit here precisely because I know I have room for improvement.

Q: What Mandalorians do you recommend with her?
A: Jango Fett is an absolute must. The most obvious reason is his double tap and his AoE burn which feeds more than perfectly into her kit. Aside from that, I recommend the Armorer and Sabine. The Armorer is however not necessary, just strongly recommended. Sabine's AoE is ridiculously useful here because of how many debuffs it applies, which can feed Shae Vizsla's unique quite a lot. Her Basic also greatly shines while Shae is in her Ultimate, allowing her to tap an enemy with Scorch for up to 4 damage sequences on one basic, charging 4 stacks of Pyre. The other slots are entirely up to you, I for one would say fill the last slot with either Canderous or ISC. Canderous is great to really hurt the enemy with Scorch because all percent Health damage effects deal double damage, so all those DoTs from Canderous hurt twice as much. ISC is good for frequent buff dispels and counters.

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