"Aero;854346" wrote:
I'm no expert, but in my circle Force Arena poses no threat whatsoever. The biggest selling point with Galaxy of Heroes wasn't just Star Wars, there were other Star Wars mobile games before of various formats, but the fact that it embraces EVERYTHING in Star Wars.
Some other big mobile games that come to mind are Commander and Uprising (which is now closed), and now Force Arena. All of these are limiting themselves to just Rebels vs Empire, but there's so much more to Star Wars and SWGOH is the only one that gets that.
The character selection in force arena is nearly as diverse as swgoh. You're correct it lacks ship battles but the land battles are true light/dark battles instead of the use anything you want strategy in swgoh. But the big thing goes back to cost. I think in the long run swgoh is the better game but if it costs you 10x more to play it and there's this other game that's great fun to hop in and out of -- that's the real danger. But there is also the fact that once you spend the hour to do your dailies you have four ship battles and two arena battles left before you have to start spending crystals -- I.E. you can hop in and do a battle in force arena but are mostly locked out of swgoh. The final problem imho, and this is mostly temporary, is the glacially slow progression in swgoh where force arena progression is lightning fast right now, but even then because the rewards are great across all levels even if you don't progress your characters much you are still going to be matched with similar players, have a great battle and still walk away with some decent loot when the tourney ends.