Forum Discussion
10 years ago
"DarthMasterShawn;566918" wrote:"Obi_Wan_Cannoli;562232" wrote:
The read through the comments. The theme her seems to be that everyone was upset they weren't warned that mods were going to be nerfed.
but I think you had to assume something was going to change. I'm in a top tier guild and people were dropping several at a time. So there could have been two responses, nerf the mods or make them more available. The former was chosen.
as for feeling cheated because you spent money/resources on the mods and they are less powerful when you originally acquired them. They still offer a large advantage over anything else. I challenge anyone to tell me what they would have spent their resources on in-game that would have been more useful then the mods.
honestly this all sounds like massive complaining because you can't absolutely wreck opponents anymore
What I liked on them is they had the boost to make nonviable characters viable. I saw massive diversity in arena, I loved it.
Would I have spent the 2 vaults and 30+mil creds refreshing into 3k on Mod challenges had I know the insta adjust? Not on your life.
Can I tell you there is a better way to spend resources? Yes and no, given the resource cost the huge now RNG impact I'd say yes. You know what you get gearing, leveling, starring. Of the last 10 mods to drop for me 8 were defense primary. The sub stats are typically not great. You might get a nice 800 protection or HP or 7-11 speed, but rare. The Crit chance at 2% is nice, adding 40+ offense, rare but good. Your resouce goes...If one drops..Will it be 3,4,or 5*...Will it be good rariety....Will it have a good Primary....Will it have any useful secondaries that actually impact....Lots of RNG luck. This is Galaxay of heroes not Galaxy of slots.
Do you desperately need mods? Yes and no. I unmodded all my characters to reallocate. Me being the tester I am I hit full modded top 10 teams on a late Nov shard. I attacked 7 times. I won all 7. I was unmodded, they were modded fully most all had 6, 5* mods. Did I wreck them? Oh no I admit only 2 were not skin of my teeth wins. The 2 that were not were literally a lucky Dodge here and and a non dodge by them, a lucky couple stuns. They were heavy help from RNG not being lopsided. Yes you can argue I have access to the "whale" characters that are max gear and omega so that is why. I can't argue that. Modded or unmodded Rex still gives TM and Tenacity, Fac still counters with huge health and dispells. He syill gives offense down on taunt. Ani still wrecks people as does Rey. Just a point that for the resource cost they are not that big an impact unless you get the gems very often and load them. I have over 100 5* mods and the gems are rare.
More diversity? Our server is a late December server and all we saw was an increase in Old Ben and Dooku. Dooku had a ridiculous amount of HP damage and Old Ben became the fastest character on the field.
Personally I didn't care for the original mods because they kind of broke character and class identity. A tank is a tank and a dps is a dps, a dps should not also be a tank.
Aside from GW and introducing a non-recession like economy into the game, the dev's really need to put some effort into fixing or revamping other characters like they did with JKA. Putting unbalanced Mods into the game was just like putting duct tape over a hole, it's not fixing the problem. If they fix characters like Mace Windu and Darth Maul properly then they stand to be very good characters and the game can still be balanced.
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