4 years ago
First Order Flametrooper Kit Idea 2.0
Here is the kit idea for the First Order Flametrooper, which I made some time ago, and decided to update it recently, so here is the updated version. If you have any feedback, please comment.
Lore:
Unit Name: First Order Flametrooper
Tags: Dark Side, Attacker (STR), First Order
Description: Punishing First Order Attacker that utilizes Burning to devastate enemy teams.
Relic: D-93 Incinerator
Basic: Incinerate (Omega):
Special: Flush Out (Cooldown 4) (Omega):
Unique: Incendiary Weapons Trooper (Zeta):
Lore:
Spoiler
First Order Flametroopers were specialized stormtroopers who utilized D-93 Incinerators to flush out enemy forces, using their flamethrowers to both cover allied advances while engulfing enemy entrenchments in flames. Flametroopers were present on Ovanis, when First Order forces confronted the Creche, and during the attack on Tuanul, when the First Order came to capture Lor San Tekka.
Unit Name: First Order Flametrooper
Tags: Dark Side, Attacker (STR), First Order
Description: Punishing First Order Attacker that utilizes Burning to devastate enemy teams.
Relic: D-93 Incinerator
Basic: Incinerate (Omega):
Spoiler
Deal physical damage to target enemy and inflict Burning for 3 turns. If they already had Burning, deal additional damage equal to 5% of their Max Health.
Special: Flush Out (Cooldown 4) (Omega):
Spoiler
Deal physical damage to all enemies and inflict Burning and Expose on them for 3 turns. If any enemies already have Burning, inflict Vulnerable for 3 turns on them instead, and all First Order allies gain Advantage for 2 turns.
Unique: Incendiary Weapons Trooper (Zeta):
Spoiler
First Order Flametrooper is immune to Burning, and recovers 5% Max Health and Protection whenever an enemy is inflicted with Burning. Additionally, enemies with Burning have -25% Tenacity and -10% Speed, and dispel their buffs at the start of each of their turns.
Whenever any unit loses Burning, First Order Flametrooper gains Advantage for 2 turns.
Whenever any unit loses Burning, First Order Flametrooper gains Advantage for 2 turns.