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Xcien's avatar
4 years ago

First Order Flametrooper Kit Idea 2.0

Here is the kit idea for the First Order Flametrooper, which I made some time ago, and decided to update it recently, so here is the updated version. If you have any feedback, please comment.

Lore:
Spoiler
First Order Flametroopers were specialized stormtroopers who utilized D-93 Incinerators to flush out enemy forces, using their flamethrowers to both cover allied advances while engulfing enemy entrenchments in flames. Flametroopers were present on Ovanis, when First Order forces confronted the Creche, and during the attack on Tuanul, when the First Order came to capture Lor San Tekka.




Unit Name: First Order Flametrooper
Tags: Dark Side, Attacker (STR), First Order
Description: Punishing First Order Attacker that utilizes Burning to devastate enemy teams.
Relic: D-93 Incinerator

Basic: Incinerate (Omega):
Spoiler
Deal physical damage to target enemy and inflict Burning for 3 turns. If they already had Burning, deal additional damage equal to 5% of their Max Health.


Special: Flush Out (Cooldown 4) (Omega):
Spoiler
Deal physical damage to all enemies and inflict Burning and Expose on them for 3 turns. If any enemies already have Burning, inflict Vulnerable for 3 turns on them instead, and all First Order allies gain Advantage for 2 turns.


Unique: Incendiary Weapons Trooper (Zeta):
Spoiler
First Order Flametrooper is immune to Burning, and recovers 5% Max Health and Protection whenever an enemy is inflicted with Burning. Additionally, enemies with Burning have -25% Tenacity and -10% Speed, and dispel their buffs at the start of each of their turns.

Whenever any unit loses Burning, First Order Flametrooper gains Advantage for 2 turns.

3 Replies

  • "Sebek;c-2302163" wrote:
    Overall an awesome kit! I love it! Though i suggest that enemies with Burning have -15 Speed instead of -15% Speed since they cannot gain bonus TM with Burning.


    I’ll change it to -10% Speed while they have Burning, since Speed Down gives -15% Speed and -10% Speed seems better. Thank you for evaluating!
  • @Sebek @Xcien I agree that -15% speed is a tad too high and it should probably be either -10% speed or -15/-20 Speed. But not for the reasons you state.
    First of all Sebek, where does it state that burning enemies can't gain Bonus TM? It's nowhere in this kit for as far as I can see and it's not a property of the Burning debuff either. The only time that's the case is with Jango Fett's Leadership, Anything to Get Ahead. As that one states Burning enemies can't gain Bonus Turn Meter.
    Second of all, Speed down gives -25% Speed, not -15%. Thou that's also why I think it shouldn't be more than -10%, since the 2 effects can stack on top of each other. So it really shouldn't be any higher than that.
    As for the kit itself, I think it's pretty good. I do think Flush Out might have a bit too much mx health damage thou: Burning (15%) 2 exposes (2x20=40%) and 2 dot (2x5=10%) making 65% Max Health damage for all enemies, and that's not even counting the multiple turns the debuffs are active. That would raise it to 115% Max Health damage for all enemies. That's a bit too much in my opinion. But other than that no problems.
  • "Ichiraikou;c-2302225" wrote:
    @Sebek @Xcien I agree that -15% speed is a tad too high and it should probably be either -10% speed or -15/-20 Speed. But not for the reasons you state.
    First of all Sebek, where does it state that burning enemies can't gain Bonus TM? It's nowhere in this kit for as far as I can see and it's not a property of the Burning debuff either. The only time that's the case is with Jango Fett's Leadership, Anything to Get Ahead. As that one states Burning enemies can't gain Bonus Turn Meter.
    Second of all, Speed down gives -25% Speed, not -15%. Thou that's also why I think it shouldn't be more than -10%, since the 2 effects can stack on top of each other. So it really shouldn't be any higher than that.
    As for the kit itself, I think it's pretty good. I do think Flush Out might have a bit too much mx health damage thou: Burning (15%) 2 exposes (2x20=40%) and 2 dot (2x5=10%) making 65% Max Health damage for all enemies, and that's not even counting the multiple turns the debuffs are active. That would raise it to 115% Max Health damage for all enemies. That's a bit too much in my opinion. But other than that no problems.


    Okay, sorry. I thought that Speed Down was -15% for some reason, so thank you for clarifying that. And I will fix the Max Health damage for Flush Out as well. Thank you for evaluating.

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