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jedibaer71's avatar
jedibaer71
Seasoned Ace
9 years ago

First Order Storm Trooper ZETA ("Zorm Trooper!) - a very mighty ally?

Hello to the SWGOH universe,

I have a question:

Also when the FO storm trooper assists he calls an ally for help (with a 50% chance)?

Or does this Zeta-ability only work if the Trooper is on his "normal" turn.

In other words:

For example the FO Pilot makes a double-shot, calls FO Storm Trooper to ally, the Zeta ability of the trooper again calls with a 50% chance Kylo Ren to assist... three guys attack?

How to combine the 60% chance of Phasma with the 50% chance of the FO Storm Trooper? Are three attacks possible, too? (Two abilities, two assists...?!) Can the Trooper call one ally because of Phasma leadership and another ally because his Zeta-ability?

Thanks for answers, in the game it is not so precise...

Jedibaer

46 Replies

  • "Alrikster;c-1034429" wrote:
    it would appear that the game treats counters as assists.

    Neither assists nor counters can call assists despite them being "attacks".

    Maybe that is just a special ruling for balancing purposes. Would be nice though if it was properly reflected in the wording.

    As for the multiattackers: i would guess that the ability as a whole is treated as an attack.

    Fotps double tap is one ability, even though he attacks twice. So it is the activation of the attack-ability that calls assists, not the multiple instances of damage it does.


    If that's the case, it clears up all of that confusion quite nicely, though there should definitely be better documentation to indicate as much. I wonder if that is WAI or if it is an unintentional consequence of something that just hasn't been addressed yet. That fact that Gar Saxon can assist after a counter seems to add to the confusion... I wonder if that's why his ability is worded the way it is...

    Gar Saxon - Viceroy's Vengeance:
    Whenever another ally attacks during an enemy turn, Gar Saxon has a 100% chance to Assist.

    I guess it could be interpreted as 'Whenever another ally assists during an enemy turn, Gar Saxon has a 100% chance to Assist.'

    I still have questions about how a double attack plays out. It still seems as though any character who has a chance to attack a second time, should have an equal chance to call a second assist. Is this correct?

    I asked one of the Dev's if Gar Saxon would assist Dooku twice if Dooku double attacked during a counter, and they said that he would. They said that Dooku's attacks are considered two seperate attacks, as opposed to Sabine who makes one attack that has the potential to hit multiple times. So if Dooku's attacks are considered separate attacks, and can call two separate assists, shouldn't FOTP's two attacks also have a chance to call two separate assists?
  • "Spyda;c-1034451" wrote:
    "Alrikster;c-1034429" wrote:
    it would appear that the game treats counters as assists.

    Neither assists nor counters can call assists despite them being "attacks".

    Maybe that is just a special ruling for balancing purposes. Would be nice though if it was properly reflected in the wording.

    As for the multiattackers: i would guess that the ability as a whole is treated as an attack.

    Fotps double tap is one ability, even though he attacks twice. So it is the activation of the attack-ability that calls assists, not the multiple instances of damage it does.


    If that's the case, it clears up all of that confusion quite nicely, though there should definitely be better documentation to indicate as much. I wonder if that is WAI or if it is an unintentional consequence of something that just hasn't been addressed yet. That fact that Gar Saxon can assist after a counter seems to add to the confusion... I wonder if that's why his ability is worded the way it is...

    Gar Saxon - Viceroy's Vengeance:
    Whenever another ally attacks during an enemy turn, Gar Saxon has a 100% chance to Assist.

    I guess it could be interpreted as 'Whenever another ally assists during an enemy turn, Gar Saxon has a 100% chance to Assist.'

    I still have questions about how a double attack plays out. It still seems as though any character who has a chance to attack a second time, should have an equal chance to call a second assist. Is this correct?

    I asked one of the Dev's if Gar Saxon would assist Dooku twice if Dooku double attacked during a counter, and they said that he would. So if Dooku's two attacks can call two separate assists, does FOTP's two attacks also have a chance to call two separate assists?



    Unless I've had the worst RNG possible then it doesn't happen. I've not once had two assists from FOTP unless my ZFOST was called then he would possibly call someone else.
  • @JTSM Well I'm not denying that it doesn't happen. I imagine if someone had actually seen FOTP call two separate assists before then they would have spoken up about it. I'm more just confused as to why it doesn't work that way. Each character in the game who employs a double attack with a debuff, has two separate chances to apply that debuff. Meaning that the debuff chance procs on each separate attack, and not just the activation of the ability. Logic would suggest that Phasma's assist chance would proc the same way?
  • Especially considering that there is a clear distinction between FOTP/Dooku's attacks and Sabines. FOTP/Dooku's attacks indicate a chance to 'Attack' again, where as Sabine's single attack indicates a chance to 'hit' multiple times... To me that would seem to imply that FOTP attacks twice rather than hitting twice, which would seem to imply two entirely separate chances to proc an assist?
  • Logic dictates that yes it should, if Gar gets multiple assists then so should FO also like you said debuffs have double the chance so should phasma assists but I assume they must take it into account you'll use FOTP and I don't think anything in this game can withstand an attack like that.
  • @Khorvog_Karbossa

    "If your guild is struggling on HAAT, then zeta kylo, and tell them to let you solo p1. zylo can do HAAT p1 by himself. he uses outrage over and over on grievous, and then can retreat, if retreat fails, the cooldown is reset anyway after he is damaged. so hit grievous 7-10 times, retreat, attack again, rinse/repeat."

    To make the HAAT Phase I is a good idea, but I believe we cannot end it. In this case I think we get help from the developers, a special team would end the fight in 48 hours. I will speak with my team. Thanks for the idea!

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