Figured I would post an update, since we have now just completed our second tank raid, and I can say the second time is smoother, but still nerve-wracking!
We made several adjustments for this go around, which definitely helped out:
1) Phase 1 was basically the same thing as the first time. Anyone with a jedi team could attack. Once it got under 10%, it was one at a time. On average, we did more damage this go around -- experience helps. Phase 1 went pretty fast -- maybe around 4 hours by the time everyone was able to get in their attacks.
2) Phase 2 was the big adjustment. The first time, we went droids, clones, a bunch of our rebel teams, and then a few other teams. This time, we went droids, clones, and everything that wasn't a palpatine team or a rebel team. After our experience in phase 4 the first time, we felt that this was a better way to use the kitchen sink -- preserve rebels for the stretch run as much as possible. Again, on average, the teams we used did more damage than the first time. This also took some patience. We had the phase under 20% about 12 hours after raid launch. We had one member with a strong droid team and strong jedi who was moving, so he wasn't really available during the first day. As much as we really wanted to push through the rest of phase 2, we stepped back and decided to give it until the morning. Other small teams went, and then our member was able to hit this morning. He gave us 5% with his droids and over 2.5% with his jedi. It put us under 2% remaining in the phase. We ended up using 1 rebel team (and we selected one that would get us pretty close to exactly what was needed based on the damage we had last time).
3) Phase 3 flew by. With almost exclusively Palpatine teams (I think one or two people sent a jawa team that had originally been designated a phase 3 team the first go through), we crushed that phase, taking it down to under 10% in about 2 hours. At that point, it was team-by-team until the phase was done.
4) Phase 4 was where we hit slowdowns last time. This time, we destroyed it. Saving all the rebel teams for phase 4 was the right move. We had so much firepower that at least two of our 5% teams from the first raid didn't really go (one didn't at all, I managed to get mine in for the last 0.67%, and there were two other people in when I got in there).
Now, there was still a lot of stress up until the last third of phase 4. Every score that came in lower than last time made us wonder if we would stall. I started wondering at what point I would need to contact Tommy. Then, we had one amazing run (a 12% rebel team!) and all of a sudden the updates on our kik chat started coming in that we were under 10%, then under 5%, then under 3%. Then it was over.
Now that we've beaten it twice, and this time with firepower to spare, we can ease up a little more. Each time it definitely gets easier.
"Maegor;851246" wrote:
Pretty similar experience to Indominable_J. One thing I would add, is that doing a spreadsheet with teams is necessary, but a great way to see if your guys care is to do it as a google doc (each phase is a tab). If they update it, they care.
To add for p3, teebo L, ep, tfp, 2 taunters has put up better numbers for me than ep, tfp, 3 taunters.
We did a spreadsheet as well, but just among the officers. Our members will (95% of the time) follow the strategy we set up, and they're willing to try and do airplane mode, and mod swap. It was far faster and easier for us to check the rosters, set up the strategy, and then share it with everyone. Also, we used the spreadsheet to track damage throughout the first raid, and for our second, to be able to compare it to the first time. That kind of information is really important to have, to be able to make adjustments to your strategy going forward, and also in case you lose a member, knowing what you need to make up.