"Javick_Starage;c-1736846" wrote:
"Waqui;c-1736839" wrote:
"Javick_Starage;c-1722423" wrote:
It just seems so pointless. If you can solo a raid you deserve top tier rewards.
Otherwise what’s the point?
Did you consider the effects of increasing the rewards like you suggested? Imagine a guild with 50 members soloing Rancor raids (it's not unusual). If they all received 1st place rewards, that guild would win 47 additional reward crates, crates of the highest quality, and more tokens, shards etc. They would win it even if they didn't accomplish anything else than a guild with not a single player soloing: They killed the Rancor. Why should one guild earn more rewards than the other?
I’m not sure I agree. It’s not about the guild benefits but the reward for the individual player.
Otherwise, Where is the incentive to farm a team capable of beating the raid?
Plus my proposal is fair for all. If you can solo the rancor you get top loot. It’s open to everyone so it’s completely fair.
Guilds with more teams that can solo will grow in gear faster, that’s true. But it’s no different than more powerful guilds growing faster than others through better rewards in TW & TB.
We don't agree then. I don't see your suggestion being fair for all. The guild accomplished nothing more by having several members soloing the rancor/tank. All the guild did, is still only to kill the rancor/tank. How is it fair, that one guild is rewarded better rewards than another for the exact same accomplishment?
The incentive to solo the raid is, that you still get better rewards than anybody, who doesn't solo, and you get a chance for top rewards.
It's a guild event, so yes, it's also a matter of the total amount of rewards for the guild.
If instead you had suggested, that everybody, who tie for any rank in a raid, would receive the average rewards for those who tied, THEN it would be fair for all. However, this gives the same results as the current system when applied over a large number of raids.
It's very different from receiving better rewards in TW and TB. To receive better rewards in TB, the guild actually has to win more stars. They perform better and hence earned their better rewards. In TW, when climbing to a new reward tier, a guild will also be matched with stronger opponents. Hence a win is a higher accomplishment and they earned their better rewards. But yes, higher prizes for losses in TW breaks the pattern.