Forum Discussion

alepalermo79's avatar
7 years ago

Fleet arena: AI's luck is ridiculous again

Nine out of the last 10 battles had the same annoying plot:
-AI does always target lock
- I fail the first two attempts to target lock
- My Tie Advanced is dead in the first 20 seconds.
- Game over (with a similar scenario a win is a miracle).
- Ranking collapsed from 17 to 73 in 2 days.
My opinion on ships 2.0 doesn't change even in those rare days in which I can reach the 4th-10th position at payout.....
I continue to prefer the old way... We had 5 ships and we studied some strategies...
Today: the same 3 ships for > 90% of people (and same reinforcement too), coinflip for who goes first, luck on target lock, that's all folks.
:-(

26 Replies

  • "Whatelse73;c-1626421" wrote:
    It's not the only bug in ships 2.0. Even today I brought my phantom 2 in as a reinforcement, hit the "Target Lock" ability and in two different battles my TL didn't happen. (This is a "cannot be resisted or evaded" ability, yet the AI ignored it two times.)

    They might fix one thing, then the AI cheats on something else. It is pretty frustrating to see so much consistency in the AI doing whatever the heck it wants.

    Without knowing who's on the field, we can't tell if that's working as intended or not.

    For example, if you were targeting an enemy Ghost while Phantom 2 was on the field, Ghost is immune to Target Lock. Immunity trumps "can't resist."
  • TFP inflicts target lock with his basic 70% of the time none of the time.
  • Imperial TIE Fighter inflicts Target Lock with its basic less than 70% of the time, because in addition to that 70% check, it has to make a tenacity check.
  • Just wait until you see the RNG of trying to apply buff immunity to Bossk..... hahahahhhahahahah

    Its like Aliens......Hudson " Game over man.....Game over.
  • henki47's avatar
    henki47
    New Spectator
    7 years ago
    "Dk_rek;c-1615240" wrote:
    They won't change anything or reduce AI advantage... I know it stinks but your best bet to to not run vader or TFP or Biggs... well keep biggs as a reinforcement that'a pretty solid

    EDIT TFP is situations...great opening ship but has the 100% hardest counter in the game if you use him for offense take him out so you don't drop as much on defense....if your fightingsomeone without that counter it's no so bad.



    I see same problem but this problem seems to disappeared when I start to play with my phone and not with my tablet