Forum Discussion
10 years ago
"ShaolinPunk;541891" wrote:
Love statistics, but yes these are already 3+ years old, a lot can change in that time. There are more and more people "discovering" this info, although it's been around for a long time. Turns out, I can just blame what I don't like about life on my dopamine dependency issues. Wonder how cortisol fits into "player" psychology and F2P mechanics?
Yes, they have changed.
Attempts to monetize players on a recurring basis are more pronounced.
Discovery comes at different times for different people, old, yet relevant, info doesn't change the model.
So you debate the psychology, fine it's a psudeo-science at best. Yet, there are pretty clear reward cycles and patterns in freemium games.
There's always plenty of things to blame, but the freemium model is the main problem - most people reactung as if it's a more traditional game industry, when in fact it's much less responsive by design.
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