Forum Discussion
cannonfodder_iv
6 years agoNew Spectator
People are still complaining about TB bloat impacting GA matchups? TB was introduced 20 months ago. If you haven't taken the opportunity to build out whatever squads you "fluffed" to "maximize" TB rewards, that's on you.
Let's do a little math - let's assume in this 3v3 round you had to place 10 teams(3M to 4M GP) - that's 30 toons on offense, 30 toons on defense, and 16 toons for fleet (I know there are multi-crew ship so I'm assuming some overlap with toons you use in the squad component).
Let's further assume a max toon GP of say 22k and a max ship GP of 60k.
76 toons X ~22k per maxed toon = 1.67M toon GP
16 ships X ~60k per ship = 960k fleet GP
That's 2.63M "usable" GP required to more than adequately field and combat 10 squads and one fleet. There's more than enough room to overcome whatever fluff you've got on that roster. Success in GA is much more about squads and mods than it is about GP. People that understand that win a lot of GAs. People that don't, complain about how bloated their roster is from a guild event that we've been doing for more than a year and a half.
Let's do a little math - let's assume in this 3v3 round you had to place 10 teams(3M to 4M GP) - that's 30 toons on offense, 30 toons on defense, and 16 toons for fleet (I know there are multi-crew ship so I'm assuming some overlap with toons you use in the squad component).
Let's further assume a max toon GP of say 22k and a max ship GP of 60k.
76 toons X ~22k per maxed toon = 1.67M toon GP
16 ships X ~60k per ship = 960k fleet GP
That's 2.63M "usable" GP required to more than adequately field and combat 10 squads and one fleet. There's more than enough room to overcome whatever fluff you've got on that roster. Success in GA is much more about squads and mods than it is about GP. People that understand that win a lot of GAs. People that don't, complain about how bloated their roster is from a guild event that we've been doing for more than a year and a half.
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