Forum Discussion

happypfe's avatar
happypfe
Seasoned Newcomer
15 hours ago

GAC Defense Attrition similar to Conquest

Hello,

Can we please have an attrition with a percentage stat diminishment after each successive attack on a particular team. Several conditions should be true to apply such stat attrition, such as a reasonable relic delta between the attacking team and the defensive team, as well as, the same amount of toons to be equalized between the defensive team and offensive team. This is to deter cheese attack to artificially deflate a defensive team by throwing a ton of single low relic toons against a high relic defensive team. 

Benefits of this function with GAC:

  1. Reduces frustration on losing an extremely high relic investment team essentially being worthless after a crushing defeat. In this case, at least the defense team will get a 10% reduction in stat advantage. 
  2. This will solve the issue with having a massive roster and only a limited number of teams to place on defense. This avoids extreme expansion of defensive teams to place and increasing the amount of real time players need to spend on GAC. 

I've had this thought for a while after conquest came out as a very easy solution to the problem of only a few king of the hill teams being viable in GAC. 

3 Replies

  • harvestmouse1's avatar
    harvestmouse1
    Seasoned Ace
    6 hours ago

    I dunno.  I like the idea of an additional 5 points per loss until you receive zero banners for a win.  There's still quite a disadvantage for losing a battle.  It's not something you want to do.  I don't really see the need of having a limit on a single throwaway unit.  That's a valid tactic to get a special on cool down. I wouldn't want to see that removed from play.

    I guess, like any idea there are pros and cons.  I can see the con of restricting a certain type of defence that's quite weak and relying on a team holding.  Or that nasty team hidden on the backwall.  Also, this makes gaming a permanent efficiency meta...hmmmm for me I like it, but I guess it needs a lot of thought.

  • crzydroid's avatar
    crzydroid
    Hero (Retired)
    9 hours ago

    I feel this entirely defeats the purpose of GAC. Sometimes you can't beat an opponent's team. This would erase all strategy of what teams to use on attack and also makes setting defense feel pointless. There are already many teams that feel obsolete in GAC; this would give them a use, but a use as fodder just to wear down that one tough team. You say there can be a relic delta and undersize restriction (which just sounds overly complicated to implement) to prevent cheesing, but we already have so many useless units at pointless relics due to requirements. That wouldn't really solve anything. I would not welcome the complete rescaling of banners necessary for this. I like how it is now with no further penalities after the second loss.

    I get that some datacron sets are extremely frustrating and broken. But they've all had counters. If you can't have the presence of mind to plan around certain counters, then you'll use. Implementing this suggestion will completely devalue people's investments while simultaneously taking away the only edge a roster disadvantaged f2p might have.

  • I like the idea.  I think we all feel better about a full clear, win or lose.  It does mean GP would have more of an effect on matches though.

Featured Places

Node avatar for SWGOH General Discussion

SWGOH General Discussion

Discuss and share your feedback on STAR WARS™: Galaxy of Heroes with fellow players.Latest Activity: 40 minutes ago
85,304 Posts