5 years ago
GAC Join and Leave
Dear CG, Out of all annoying things in the world gac Join button is one of them. Can we not have a leave button like TW? Because Many like me accidentally press the join button without realising som...
"BobcatSkywalker;c-2064850" wrote:"Rath_Tarr;c-2064845" wrote:"AvatarofCynicism;c-2064822" wrote:"Vos_Landeck;c-2064799" wrote:
This has already been asked and answered numerous times. There are a few threads asking about this probably every week that GAC is active. From the last Dev Q&A:
The change was made because mods were not locking and people were able to swap mods during GAC rounds, effectively putting their best speed mods on all teams they used on offense. That was a much bigger problem than a few people not paying attention when they "join" the GAC and having to fight 3 rounds without an extra gear tier on 1 toon.
I don't think this is entirely right.... There were two issues I thought.
1) you could swap mods on offensive characters after roster lock via loadouts
2) the system would lock each roster individually when the cutoff time hit, meaning that one account would be locked "first" and one account would be locked "last". Apparently there was enough time elapsed between the first and last account that some people were swapping mods after lock, but the swapped mods were inadvertently captured.
They fixed the loadout issue first. Then some people were still having trouble with missing/poor mods on their teams, so they changed roster lock to the join button instead of a standard time for everyone (presumably to keep too many locks happening at once so mod swapping after lock wouldn't affect mods).
This. People are conflating the two issues.
Idk if that's true... they fixed the roster lock initially to avoid the mod swapping work around.
Then you could still use loadouts to swap mods after the fix so they again changed the roster lock again this time to be complete and upon initial registration.
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