Arianassasin wrote:I like your activity score idea!
Thanks! To be honest, it's not originally my idea. However, when I saw it, I thought it was a very elegant way of dealing with accounts that drop like a stone. Regarding the rewards we're all getting, that's fine. But the spirit of the game and competitive match ups...accounts that are much bigger than the other aren't good for the game mode or fun.
Arianassasin wrote:pick the closest 7 people on the skill rating ladder within 2-3M GP variance up or down.
Well, depending on the League, 2-3 million GP is very different. For me, I don't care about 2 or 3 million difference, it's irrelevant. For a new player, 2 million is huge.
Another thing is that GP is an extremely poor way of match making in PvP. I can have 10 million poorly put together and be nowhere near as competitive as a player half my size. Also, depending the league and account size is relevant. An 8 million GP account in Chromium could use all their GP effectively, whereas a 12 million GP account in Chromium could have a lot of unused GP.
You also have to factor in CG's perspective. The bigger the account, the more you spend. Handicapping a larger account inhibits spending...that's not good business for a gacha game.
Lastly, and most importantly is that the rewards for GAC are very good. If we brought in a GP factor no matter how small, it will mean we min-max our accounts (I know I would). This means it would affect the whole of SWGOH. Removing and selling mods, not building niche characters, finding a sweet-spot in GAC and building no more. This, would be the worst thing that could happen to GAC.
Arianassasin wrote:I’m not against the skill rating.. I just don’t get how someone can have double my GP and share the same skill rating.
Personally, I love ladders. I think it's the best way to rate gamers. Our issue is that we're not obliged to play 100% of the time. In a professional league (say soccer/football in England) you have multiple divisions and leagues on the ladder...a 100 or more probably. They cannot sandbag, they have to turn up and play every week. That's not the same for us. We have kids, dogs, badgers, grand parents, jobs, houses, boats and piglets to look after. And that's the issue, GAC is very time intensive for a hobby/game. We cannot blame those that drop down and get mismatched opponents.
This is why I believe an Activity Score, where you're graded on how many times you attack on average for a secondary matching criteria. I think it's simple, doesn't negatively affect anybody and solves mismatches.