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4 years ago
"LukeDukem8;c-2205239" wrote:"Gifafi;c-2204821" wrote:"LukeDukem8;c-2204775" wrote:"Gifafi;c-2188880" wrote:
https://swgoh.gg/p/853873546/characters/
well you have a lot of high relic chars but looks like not the reqs for slkr/rey, 11 r7, 5 r6 and a numch of r5 and below.
https://swgoh.gg/p/798333642/ opponent has jml and rey, and jkl, 11 r7, some r6, and multiple lower relics too.
tbh it looks like you just ran into an insanely focused roster. normally it's clear to see why one is bad choices, but here, while you took too many to r7 and have some questionable choices for other high relics, you should normally probably be matched with one gl, and just got real unlucky. imo
If my collegiate basketball team was pitted against some third grade team all because we were in the same gym and it was unlucky, neither side would have fun and would obviously not be a good match.
The point is it shouldn't come down to luck. It should be more thought out to provide the best player experience for both sides. IMO, this shouldn't happen and the GL's need to be weighted differently in their matchmaking algorithm.
that's not a correct analogy. The point is you relic'd up a bunch of toons but not enough to get a GL, that matches you with people who relic'd up chars and did get a GL. Matchmaking doesn't happen to you, you happen to it
actually the point is competitive balance and game play. Why design an algorithm that pins such a strong team against an opponent who has no shot of winning. Where is the fun in that? It's a game, it should be fun for both sides.
Someone makes an individual choice for their own enjoyment and you basically tell them they can't play one of the game modes because of a bad algorithm or is unlucky (which luck should never be involved in matchmaking).
Actually the point is that you chose how to develop your roster and you have had two years to adapt to matchmaking by GP and plenty of opportunities to rebalance your roster. If you failed to do so, that is your fault.
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