7 years ago
GAC matchmaking improved?
With todays GAC i got enemies with almost similar character GP, similar developed roster, no Malak at all including myself and only a single G13 toon. It totally feels like they improved the matchmaki...
"Dar_Penthar;c-1922040" wrote:"Nikoms565;c-1922014" wrote:
Disagree. The range in actual combat effectiveness in the last two rounds of GAC is far wider than any previous GA. In my experience, this algorithm is far worse in creating what most would consider "fair" or even "interesting" matchups. The power of g13 is not accurately reflected in GP, meta-toon synergies and kits are not accurately weighted (zzMalak at g13 is basically the same GP as zzKRU and zzTarkin). A double zeta'd KRU team is basically the same GP as a maxed GG/Sep droid team (yes, with g12 zB1 and g12 Droideka).
Any system that uses GP is inherently flawed because of the above points. That is, GP doesn't actually measure anything meaningful when it comes to how teams perform on either defense or offense.
I'm not saying the current match making algorithm is perfect by any means just that it is significantly better than the straight GP algorithm we had before it and I'm happy for the improvements.
I hope they continue to dial it in, but I still want a diverse set of competitors as well. If everyone in your bracket has the same rosters the repetitive fights would be mundane and boring so there has to be some differences allowed in roster make up.
The alternative is to rework all characters so that they all have the usefulness of Malak, but if all characters were equally useful there would be no need to buy or create new characters and the game would die. So that is not really a viable strategy for staying in business.