Forum Discussion
6 years ago
"DarjeloSalas;c-1997881" wrote:"BeralCator;c-1997872" wrote:"DarjeloSalas;c-1997846" wrote:"dimi4a;c-1997839" wrote:"Fanatic;c-1997806" wrote:"dimi4a;c-1997792" wrote:"Legend91;c-1997790" wrote:
The final round is where the (mostly) successful people are matched against each other so it's harder to win there.
And I also thought we've passed the "oh my god my opponent has xxxk more GP" time. GP is meaningless.
Well tell that to the Devs!
It's meaningless in terms of whether player A can beat player B. And it's meaningless in terms of the total GP differences players always point out, because GAC isn't based on total GP, it is based on top X toons in a players roster.
For the devs they need SOME number by which to calculate who is 'equivalent' to rank together. That is what GP is. Personally I'd like to see them move to a ladder ranking like most games use that is based on win/loss ratios (and which bracket you are in). But they do need to use a number. They chose GP. They could have chosen total zeta's applied, or total g12 characters, or any other arbitrary number. None of those would be meaningfully better than the current top X GP. They could try and weight different characters differently, but that is also a rather arbitrary assignment with which the player base (as a whole) would not agree with - and those character weights would need to be re-evaluated with every new character release and how they interact with existing toons.
But it's meaningless as in not a balanced and fair way to pit players against each other. GP doesn't take into account character abilities and synergies.
And what would you suggest as an alternative?
Without entirely blowing up the current GP calculation (which is somewhat impractical as other game modes are based on it)?
You could add an aging algorithm to each character that devalues their GP by an exponential amount for every quarter since their kit was last touched. The function could largely filter out launch toons like CUP, Ugnaught, Tuskens, etc. while preserving most of the value of anything after the introduction of zetas. I think we'd all agree that new characters have more utility and synergy, and that the adjusted health and protection and G13 finisher stats for older characters didn't really alter the landscape much.
There are only a handful of untouched kits that still play OK: Clone Sergeant, Ewok Elder, First Order Officer, Snowtrooper, and Resistance Trooper. They are already low GP anyway because they have only 3 abilities and generally don't show up in people's top X.
When was Thrawn’s kit last touched? Nest? They’re pretty good and are exactly the same as they were when released.
An adaptive matchmaking algorithm would be incredible, but let’s be honest with ourselves: there is absolutely no way the devs are up to the task of implementing and maintaining such a system effectively.
Thrawn was 6/13/2017, and Nest was 6/1/2018. Zetas were introduced near the end of 2016. I'm thinking of a curve where anything from 1/1/2017 forward is >75% value and approaching 100% as you move towards today, and anything before 1/1/2017 is approaching 50% or less as you get to the start date of the game.
There are obviously outliers like Nest and Thrawn, but I was trying to quickly suggest something that could be a single equation and would not yield nonsense results. There's never going to be a perfect system, but it's depressing that many of us can come up with a superior solution in under 20 minutes.
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