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6 years ago
"DarjeloSalas;c-1997868" wrote:"dimi4a;c-1997859" wrote:"DarjeloSalas;c-1997846" wrote:"dimi4a;c-1997839" wrote:"Fanatic;c-1997806" wrote:"dimi4a;c-1997792" wrote:"Legend91;c-1997790" wrote:
The final round is where the (mostly) successful people are matched against each other so it's harder to win there.
And I also thought we've passed the "oh my god my opponent has xxxk more GP" time. GP is meaningless.
Well tell that to the Devs!
It's meaningless in terms of whether player A can beat player B. And it's meaningless in terms of the total GP differences players always point out, because GAC isn't based on total GP, it is based on top X toons in a players roster.
For the devs they need SOME number by which to calculate who is 'equivalent' to rank together. That is what GP is. Personally I'd like to see them move to a ladder ranking like most games use that is based on win/loss ratios (and which bracket you are in). But they do need to use a number. They chose GP. They could have chosen total zeta's applied, or total g12 characters, or any other arbitrary number. None of those would be meaningfully better than the current top X GP. They could try and weight different characters differently, but that is also a rather arbitrary assignment with which the player base (as a whole) would not agree with - and those character weights would need to be re-evaluated with every new character release and how they interact with existing toons.
But it's meaningless as in not a balanced and fair way to pit players against each other. GP doesn't take into account character abilities and synergies.
And what would you suggest as an alternative?
Ask the "big brains" behind the game, not me!
So you dismiss the current metric for matchmaking but can’t suggest something better?
Can you tell me why GP is a bad way to pit players against one another, at least?
Because it's one thing facing a G13 Ewok team and something else facing a G13 Darth Revan/Malak team (with both teams having a similar GP). As i mentioned GP doesn't take into account character abilities and synergies therefore it isn't an accurate measure of a player's true roster strength. How is that so hard to understand?
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