"PeachyPeachSWGOH;c-2361383" wrote:
I'm honestly having a hard time parsing that sentence.
Problem: The further down players fall, the harder their teams are to beat.
Example: Player with 4 million gp attacks with any old team once, on auto to get minimum rewards. Never to hardly ever wins doing this and eventually falls to Carbonite 5.
New players reaching level 85 are then paired with this player. They have no way of having a meaningful match up.
The experience isn't what was intended for a competitive GAC battles ; especially for a new player this is pretty damaging.
Solution: Remove players that fall so far below their starting division due to continual lack of activity.
Either A: Group them together.
B: Let them opt out of going through farcical matches.