"Waqui;c-2202879" wrote:
Why is it a goal for you to reduce the number of undefeated accounts?
If throughout the season you have the top of the leader boards face off against each other like you suggested you will reduce the number of undefeated accounts, yes, but a player with a 10-2 record who won the 10 first rounds will have much harder match-ups than a player who lost the first 2 followed by 10 wins. Seems silly to me.
Regarding you previous comment:
Awarding championship score based on winning margin instead of banners scored? Did you think your suggestion through? Why should a full clear win by 1 banner award less championship score than a full clear win where your opponent didn't attack? In both cases the winners accomplished the exact same things: a win and a full clear. Also, how much championship points do you suggest the losing player should be awarded? With the current system the losing player still scores championship points according to the accomplishment. A full clear loss is awarded much more championship points than a loss with no (or low) offensive banners. What would you suggest?
It's called a championship, so yes, the goal IMO should absolutely be to have 1 undefeated account at the end. Now, you can only guarantee 1 undefeated account for every 4096 players, but that seems acceptable to me. Going undefeated is a true accomplishment there.
As for the 10-2 record comparison, that's a simple solution. Group people up based on their record, and have a better 1st - 8th reward pool for those with more wins. But even if you don't, is it really THAT big of a deal? Seems like a small price to pay for more even matchmaking and determining a true champion.
You can still grant GAC points to losing players based on how much they clear. That doesn't have to change. Obviously the exact point values in all of this would be rescaled.
Yes, determining points based on MOV still has problems. I mentioned the free points for someone not attacking in the initial suggestion. But IMO it's a better solution, because you aren't penalized for playing a specific way. You aren't locked out of the top of the leaderboard because someone decided to go 100% defense just to try and screw you.
Although to be honest, why have GAC points at all? You don't need it if you match people up more tournament style as suggested above. Instead of points for winning battles in game and completing feats just reward GAC currency directly. Give out season rewards based on final record. There is no need for a complicated scoring system that just makes things worse.